10 lines
241 B
C#
10 lines
241 B
C#
using UnityEngine;
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namespace BlueWater.Enemies.Bosses.GhostBarrel
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{
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[CreateAssetMenu(fileName = "BoomBarrelData", menuName = "ScriptableObjects/Enemy/BoomBarrelData")]
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public class BoomBarrelData : BossData
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{
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}
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} |