CapersProject/Assets/02.Scripts/BlueWater/Character/Enemy/Boss/GhostBarrel/BoomBarrel.cs
2025-02-03 19:03:41 +09:00

115 lines
3.0 KiB
C#

using System.Collections;
using BlueWater.Maps;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Enemies.Bosses.GhostBarrel
{
public enum BoomBarrelSkill
{
None = 0,
}
public enum BoomBarrelSkin
{
}
public enum BoomBarrelAnimation
{
None = 0,
Empty,
Idle,
In,
Out
}
public class BoomBarrel : SpineBoss
{
// Variables
#region Variables
public BoomBarrelData BoomBarrelData { get; private set; }
public GhostBarrelMapController GhostBarrelMapController { get; private set; }
#endregion
// Unity events
#region Unity events
protected override void OnDestroy()
{
base.OnDestroy();
//BossHealthPoint.OnHealthChanged -= SummonMiniSandMole;
}
#endregion
// Initialize methods
#region Initialize methods
protected override void InitializeComponents()
{
base.InitializeComponents();
BoomBarrelData = BossData as BoomBarrelData;
GhostBarrelMapController = MapManager.Instance.GhostBarrelMapController;
}
public override void Initialize()
{
StartCoroutine(InitializeCoroutine());
}
private IEnumerator InitializeCoroutine()
{
HitBoxCollider.enabled = false;
BossHealthPoint.Initialize(true, BossData.MaxHealthPoint,
BossData.DisplayName, GhostBarrelMapController.ParticleInstanceLocation);
BossSkillController.Initialize(BossData.SkillDataList);
SpineController.PlayAnimation(BoomBarrelAnimation.Empty.ToString(), false);
yield return StartCoroutine(DissolveCoroutine(0f, 1f, SpawnDissolveTime));
BehaviorTree.EnableBehavior();
HitBoxCollider.enabled = true;
}
#endregion
// Methods
#region Methods
protected override void Die()
{
StartCoroutine(DieCoroutine());
}
private IEnumerator DieCoroutine()
{
BossSkillController.StopAllCoroutine();
BehaviorTree.DisableBehavior();
HitBoxCollider.enabled = false;
if (Rigidbody)
{
Rigidbody.linearVelocity = Vector3.zero;
Rigidbody.isKinematic = true;
}
// TODO : 죽는 애니메이션 추가
//SpineController.SetSkin(SandMoleSkin.Idle.ToString());
//var dieTrack = SpineController.PlayAnimation(SandMoleAnimation.Die.ToString(), false);
//await SpineController.WaitForAnimationCompletion(dieTrack);
yield return StartCoroutine(DissolveCoroutine(1f, 0f, DieDissolveTime));
Destroy(gameObject);
}
#endregion
}
}