CapersProject/Assets/02.Scripts/BlueWater/Character/Enemy/Boss/BossConfigurationSo.cs
2025-02-03 19:03:41 +09:00

12 lines
389 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace BlueWater.Enemies.Bosses
{
[CreateAssetMenu(fileName = "BossConfiguration", menuName = "ScriptableObjects/Enemy/BossConfiguration")]
public class BossConfigurationSo : ScriptableObject
{
[field: SerializeField]
public List<BossConfiguration> BossConfigurationList { get; private set; }
}
}