CapersProject/Assets/02.Scripts/BlueWater/Character/Enemy/Boss/AnimatorBoss.cs
2025-02-03 19:03:41 +09:00

139 lines
4.1 KiB
C#

using System.Collections;
using BlueWater.Interfaces;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Enemies.Bosses
{
public abstract class AnimatorBoss : Boss, ICurrentDirection
{
// Variables
#region Variables
// Components
[field: Title("애니메이터 보스 컴포넌트")]
[field: SerializeField]
public SpriteRenderer SpriteRenderer { get; private set; }
[field: SerializeField]
public Animator Animator { get; private set; }
// Classes
[field: SerializeField]
public AnimationController AnimationController { get; private set; }
private bool _isMoving;
public bool IsMoving
{
get => _isMoving;
set
{
_isMoving = value;
AnimationController.SetAnimationParameter("isMoving", _isMoving);
}
}
private Vector3 _currentDirection = Vector3.right;
public Vector3 CurrentDirection
{
get => _currentDirection;
set
{
if (value == Vector3.zero) return;
_currentDirection = value;
AnimationController.SetAnimationParameter("xDirection", _currentDirection.x);
AnimationController.SetAnimationParameter("zDirection", _currentDirection.z);
}
}
// Unity events
#region Unity events
protected override void Update()
{
base.Update();
HandleMovement();
FlipVisualLook();
}
#endregion
#endregion
// Initialize methods
#region Initialize methods
[Button("컴포넌트 초기화")]
protected override void InitializeComponents()
{
base.InitializeComponents();
SpriteRenderer = VisualLook.GetComponent<SpriteRenderer>();
SpriteRenderer.enabled = false;
Animator = VisualLook.GetComponent<Animator>();
AnimationController = GetComponent<AnimationController>();
MaterialInstance = Instantiate(SpriteRenderer.material);
SpriteRenderer.material = MaterialInstance;
BossHealthPoint.SetMaterialInstance(MaterialInstance);
IsInitialized = true;
}
#endregion
// Methods
#region Methods
protected override IEnumerator DissolveCoroutine(float start, float end, float dissolveTime)
{
if (!IsDissolveActive)
{
MaterialInstance.SetFloat(_dissolveValueHash, end);
yield break;
}
MaterialInstance.SetFloat(_dissolveValueHash, start);
SpriteRenderer.enabled = true;
var elapsedTime = 0f;
while (elapsedTime <= dissolveTime)
{
var value = Mathf.Lerp(start, end, elapsedTime / dissolveTime);
MaterialInstance.SetFloat(_dissolveValueHash, value);
elapsedTime += Time.deltaTime;
yield return null;
}
MaterialInstance.SetFloat(_dissolveValueHash, end);
}
private void FlipVisualLook()
{
var localScale = VisualLook.localScale;
localScale.x = CurrentDirection.x switch
{
> 0.01f => Mathf.Abs(localScale.x),
< -0.01f => -Mathf.Abs(localScale.x),
_ => localScale.x
};
VisualLook.localScale = localScale;
}
private void HandleMovement()
{
if (!AstarAi.canMove || AstarAi.isStopped)
{
IsMoving = false;
return;
}
CurrentDirection = AstarAi.velocity.normalized;
IsMoving = AstarAi.velocity != Vector3.zero || AstarAi.velocity != Vector3.positiveInfinity;
}
#endregion
}
}