CapersProject/Assets/02.Scripts/BlueWater/BehaviorTree/Enemy/Boss/Action/ActivateSkill.cs
2025-02-03 19:03:41 +09:00

33 lines
901 B
C#

using System;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Enemies.Bosses;
using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Enemies.Bosses.Actions
{
[TaskCategory("Custom/Enemy/Boss")]
[Serializable]
public class ActivateSkill : Action
{
[SerializeField]
private BossSkillName _bossSkillName;
private BossSkillController _bossSkillController;
public override void OnAwake()
{
_bossSkillController = GetComponent<BossSkillController>();
}
public override void OnStart()
{
_bossSkillController.ActivateSkill(_bossSkillName.ToString());
}
public override TaskStatus OnUpdate()
{
return _bossSkillController.IsSkillActive ? TaskStatus.Running : TaskStatus.Success;
}
}
}