CapersProject/Assets/02.Scripts/Ui/Tycoon/ManualCocktailButton.cs
Nam Tae Gun 7848033d4e 0.3.5.3
2024-12-02 10:48:44 +09:00

36 lines
1012 B
C#

using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace BlueWater.Uis
{
public class ManualCocktailButton : MonoBehaviour, ISelectHandler
{
[field: SerializeField]
public Image Image { get; private set; }
[field: SerializeField]
public Button Button { get; private set; }
private Action<ManualCocktailButton> _onSelectedAction;
private ManualBook _manual; // 다른 스크립트가 붙은 오브젝트를 참조 (에디터에서 설정 가능)
private void OnDestroy()
{
_onSelectedAction = null;
}
public void OnSelect(BaseEventData eventData)
{
_onSelectedAction?.Invoke(this);
}
public void SetImage(Sprite sprite) => Image.sprite = sprite;
public void AddSelectedAction(Action<ManualCocktailButton> selectedAction)
{
_onSelectedAction += selectedAction;
}
}
}