CapersProject/Assets/02.Scripts/Character/Player/Tycoon/TycoonPickupHandler.cs
2024-11-26 17:22:26 +09:00

111 lines
3.2 KiB
C#

using BlueWater.Interfaces;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Players.Tycoons
{
public class TycoonPickupHandler : MonoBehaviour
{
[SerializeField]
private SpriteRenderer _itemRenderer;
[field: SerializeField]
public bool IsUnfinishedCocktailPickedUp { get; private set; }
[field: SerializeField]
public bool IsPickedUpItem { get; private set; }
public IPickup CurrentPickupItem { get; private set; }
private void Awake()
{
InitializeComponents();
}
private void Start()
{
EventManager.OnMakeCocktailStarted += PickupUnfinishedCocktail;
}
private void OnDestroy()
{
EventManager.OnMakeCocktailStarted -= PickupUnfinishedCocktail;
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_itemRenderer = transform.Find("VisualLook/Item").GetComponent<SpriteRenderer>();
}
private void PickupUnfinishedCocktail()
{
IsUnfinishedCocktailPickedUp = true;
}
public void PickupItem(IPickup item, bool isMadePlayer)
{
if (!isMadePlayer) return;
if (IsPickedUpItem)
{
Debug.Log("이미 아이템을 들고 있습니다.");
return;
}
IsUnfinishedCocktailPickedUp = false;
SetCurrentPickupItem(item);
_itemRenderer.enabled = false;
//_itemRenderer.sprite = item.Sprite;
IsPickedUpItem = true;
}
public void ServedItem(IPickup item)
{
if (!IsPickedUpItem || CurrentPickupItem == null)
{
Debug.Log("들고있는 아이템이 없거나, 현재 아이템 데이터가 비어있습니다.");
return;
}
SetCurrentPickupItem(null);
_itemRenderer.sprite = null;
IsPickedUpItem = false;
}
public void DiscardItem()
{
if (!IsPickedUpItem && !IsUnfinishedCocktailPickedUp)
{
Debug.Log("들고있는 아이템이 없습니다.");
return;
}
IsUnfinishedCocktailPickedUp = false;
SetCurrentPickupItem(null);
_itemRenderer.sprite = null;
IsPickedUpItem = false;
}
public void ChangeItem(IPickup item)
{
IsUnfinishedCocktailPickedUp = false;
SetCurrentPickupItem(item);
_itemRenderer.enabled = false;
IsPickedUpItem = true;
}
public bool IsServablePickupItem() => IsPickedUpItem && CurrentPickupItem.Idx != "Cocktail000";
/// <summary>
/// 제조중인 칵테일이 있거나, 아이템이 있는 경우
/// </summary>
public bool IsPickedUpAnything() => IsPickedUpItem || IsUnfinishedCocktailPickedUp;
public void SetCurrentPickupItem(IPickup item)
{
CurrentPickupItem = item;
EventManager.InvokeChangedPickupItem(CurrentPickupItem?.Idx);
}
}
}