+ SpineDamageableProps Idle이 반복하지 않는 현상 수정 + 플레이어 체력이 부족할 때, Vignette 효과 줄이고, 쉽게 수정할 수 있게 변경 + 보스 처치 후 일정시간 무적 효과 적용 + MiniSandMole 죽지 않는 버그 수정 + Bgm 3종 추가 및 BgmSo 수정
101 lines
3.1 KiB
C#
101 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using BlueWater.Audios;
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using UnityEngine;
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namespace BlueWater.Maps
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{
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public class MapManager : Singleton<MapManager>
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{
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[field: SerializeField]
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public TitanSlimeMapController TitanSlimeMapController { get; private set; }
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[field: SerializeField]
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public BossMapController RhinocerosMapController { get; private set; }
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[field: SerializeField]
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public SandMoleMapController SandMoleMapController { get; private set; }
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[SerializeField]
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private string _dailyBgm = "DailyBgm1";
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private List<MapController> _mapControllers;
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private MapController _currentMapController;
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protected override void OnAwake()
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{
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_mapControllers = new List<MapController>(3)
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{
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TitanSlimeMapController,
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RhinocerosMapController,
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SandMoleMapController
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};
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}
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private void Start()
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{
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AudioManager.Instance.PlayBgm(_dailyBgm);
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}
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public MapController GetMapController(SaveStage saveStage)
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{
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switch (saveStage)
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{
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case SaveStage.None:
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return null;
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case SaveStage.TitanSlime:
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return TitanSlimeMapController;
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case SaveStage.Rhinoceros:
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return RhinocerosMapController;
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case SaveStage.SandMole:
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return SandMoleMapController;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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public void HardResetAllMaps()
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{
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foreach (var element in _mapControllers)
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{
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element.ResetMap(true);
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}
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GameManager.Instance.CurrentCombatPlayer.SetCurrentHealthPointMax();
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AudioManager.Instance.PlayBgm(_dailyBgm);
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}
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public void RestartCurrentMap()
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{
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if (_currentMapController)
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{
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_currentMapController.ResetMap();
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}
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_currentMapController = GetMapController(DataManager.Instance.CurrentSaveStage);
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_currentMapController.RestartMap();
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AudioManager.Instance.PlayBgm(_dailyBgm);
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}
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public void MoveSelectStage(int stage)
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{
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_currentMapController = GetMapController(DataManager.Instance.CurrentSaveStage);
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if (_currentMapController)
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{
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_currentMapController.ResetMap();
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}
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var moveMapController = GetMapController((SaveStage)stage);
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moveMapController.MovePlayer();
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AudioManager.Instance.PlayBgm(_dailyBgm);
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}
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public void ForceKillCurrentBoss()
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{
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_currentMapController = GetMapController(DataManager.Instance.CurrentSaveStage);
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if (!_currentMapController)
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{
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return;
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}
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_currentMapController.ForceKillBoss();
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}
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}
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} |