CapersProject/Assets/02.Scripts/Map/MapManager.cs
Nam Tae Gun c9e2a6ab5d #27 SandMole, MiniSandMole 스파인 동기화 완료
+ 스파인 오브젝트에 커스텀 Material 추가 및 MaterialPropertyBlock 방식 추가
+ 개발자 키(F3) 전투플레이어 체력 회복 기능 추가
+ SandMole Spike 파티클 변경
+ 맵 이동할 때, 재시작할 때, 보스 체력 바 제거
2024-06-24 04:52:28 +09:00

91 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using BlueWater.Audios;
using UnityEngine;
namespace BlueWater.Maps
{
public class MapManager : Singleton<MapManager>
{
[field: SerializeField]
public TitanSlimeMapController TitanSlimeMapController { get; private set; }
[field: SerializeField]
public BossMapController RhinocerosMapController { get; private set; }
[field: SerializeField]
public SandMoleMapController SandMoleMapController { get; private set; }
private List<MapController> _mapControllers;
private MapController _currentMapController;
protected override void OnAwake()
{
_mapControllers = new List<MapController>(3)
{
TitanSlimeMapController,
RhinocerosMapController,
SandMoleMapController
};
}
public MapController GetMapController(SaveStage saveStage)
{
switch (saveStage)
{
case SaveStage.None:
return null;
case SaveStage.TitanSlime:
return TitanSlimeMapController;
case SaveStage.Rhinoceros:
return RhinocerosMapController;
case SaveStage.SandMole:
return SandMoleMapController;
default:
throw new ArgumentOutOfRangeException();
}
}
public void HardResetAllMaps()
{
foreach (var element in _mapControllers)
{
element.ResetMap(true);
}
GameManager.Instance.CurrentCombatPlayer.SetCurrentHealthPointMax();
AudioManager.Instance.StopBgm();
}
public void RestartCurrentMap()
{
if (_currentMapController)
{
_currentMapController.ResetMap();
}
_currentMapController = GetMapController(DataManager.Instance.CurrentSaveStage);
_currentMapController.RestartMap();
}
public void MoveSelectStage(int stage)
{
_currentMapController = GetMapController(DataManager.Instance.CurrentSaveStage);
if (_currentMapController)
{
_currentMapController.ResetMap();
}
var moveMapController = GetMapController((SaveStage)stage);
moveMapController.MovePlayer();
}
public void ForceKillCurrentBoss()
{
_currentMapController = GetMapController(DataManager.Instance.CurrentSaveStage);
if (!_currentMapController)
{
return;
}
_currentMapController.ForceKillBoss();
}
}
}