CapersProject/Assets/02.Scripts/Character/Npc/Customer/State/IdleState.cs
2024-12-17 21:54:30 +09:00

96 lines
3.4 KiB
C#

using BlueWater.Interfaces;
namespace BlueWater.Npcs.Customers
{
public class IdleState : IStateMachine<Customer>
{
public void EnterState(Customer character)
{
if (character.IsVomited)
{
if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.VomitingIdle, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.VomitingIdle, true);
}
}
else if (character.IsReceivedItem)
{
if (character.IsOrderedCorrected)
{
if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Happy, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.Happy, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Happy, true);
}
}
else
{
if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Upset, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.Upset, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Upset, true);
}
}
}
else if (!character.IsReceivedItem)
{
if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Idle, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.Idle, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Idle, true);
}
}
}
public void UpdateState(Customer character)
{
if (character.IsMoving)
{
if (character.CustomerSkin == CustomerSkin.Cat)
{
character.SpineController.PlayAnimation(CatSpineAnimation.Idle, true);
}
else if (character.CustomerSkin == CustomerSkin.Witch)
{
character.SpineController.PlayAnimation(WitchSpineAnimation.Idle, true);
}
else
{
character.SpineController.PlayAnimation(CustomerSpineAnimation.Idle, true);
}
character.StateMachineController.TransitionToState(character.WalkingState, character);
}
}
public void ExitState(Customer character)
{
}
}
}