+ Props 레이어, DamageableProps 레이어 구분 + 변경된 레이어에 따라서 TargetLayer들 변경 + ProjectileController, GateOfSpike 로직 수정 + Daily Bgm2로 변경
49 lines
545 B
Plaintext
49 lines
545 B
Plaintext
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!78 &1
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TagManager:
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serializedVersion: 3
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tags:
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- Missile
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- Wall
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- DamageableProps
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layers:
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- Default
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- TransparentFX
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- Ignore Raycast
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- PostProcessing
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- Water
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- UI
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- Ground
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- Wall
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- Props
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- Player
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- Enemy
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- PlayerHitBox
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- EnemyHitBox
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- Item
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- Npc
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- ClickGround
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- DamageableProps
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m_SortingLayers:
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- name: Default
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uniqueID: 0
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locked: 0
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m_RenderingLayers:
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- Default
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