46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using BlueWater.Utility;
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using UnityEngine;
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using Random = System.Random;
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namespace BlueWater.Tycoons
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{
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public class CustomerTableController : MonoBehaviour
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{
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[SerializeField]
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private List<CustomerTable> _customerTables;
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private Random _random = new();
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public void RegisterTable(CustomerTable table)
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{
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Utils.RegisterList(_customerTables, table);
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}
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public void UnregisterTable(CustomerTable table)
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{
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Utils.UnregisterList(_customerTables, table);
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}
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public TableSeat FindEmptySeat()
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{
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var tableCount = _customerTables.Count;
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var indices = new List<int>(Enumerable.Range(0, tableCount));
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while (indices.Count > 0)
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{
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var randomIndex = _random.Next(indices.Count);
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var tableIndex = indices[randomIndex];
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indices.RemoveAt(randomIndex);
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var emptySeat = _customerTables[tableIndex].FindEmptySeat();
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if (emptySeat != null)
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{
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return emptySeat;
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}
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}
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return null;
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}
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}
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} |