48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using UnityEngine;
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namespace BlueWater.Tycoons
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{
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public class Bar : InteractionFurniture
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{
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[SerializeField]
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private LiquidController _liquidController;
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[SerializeField]
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private LiquidController _liquidController2;
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// protected override void Awake()
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// {
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// base.Awake();
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//
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// _liquidController = FindAnyObjectByType<LiquidController>();
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// }
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public override void Interaction()
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{
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PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Bar);
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TycoonCameraManager.Instance.SetMainCamera(TycoonCameraType.Bar);
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_liquidController.Initialize();
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//_liquidController2.Initialize();
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}
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public void Escape()
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{
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PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Tycoon);
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TycoonCameraManager.Instance.SetMainCamera(TycoonCameraType.Base);
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_liquidController.ReleaseAllObject();
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//_liquidController2.ReleaseAllObject();
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}
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public void ActiveIsPouring()
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{
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_liquidController.ActiveIsPouring();
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//_liquidController2.ActiveIsPouring();
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}
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public void InActiveIsPouring()
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{
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_liquidController.InActiveIsPouring();
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//_liquidController2.InActiveIsPouring();
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}
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}
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} |