18 lines
515 B
C#
18 lines
515 B
C#
// Copyright (c) Pixel Crushers. All rights reserved.
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using UnityEngine;
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namespace PixelCrushers.DialogueSystem.Wrappers
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{
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/// <summary>
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/// This wrapper class keeps references intact if you switch between the
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/// compiled assembly and source code versions of the original class.
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/// </summary>
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[AddComponentMenu("Pixel Crushers/Dialogue System/Save System/Persistent Active Data")]
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public class PersistentActiveData : PixelCrushers.DialogueSystem.PersistentActiveData
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{
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}
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}
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