CapersProject/Assets/02.Scripts/Prop/Tycoon/BeverageMachine.cs

17 lines
466 B
C#

using BlueWater.Items;
using UnityEngine;
namespace BlueWater.Tycoons
{
public class BeverageMachine : InteractionFurniture
{
[SerializeField]
private int _beverageIdx;
public override void Interaction()
{
// TODO : 미니게임을 시작하고, 성공 여부에 따라 음식 품질 부여
GameManager.Instance.CurrentTycoonPlayer.CarryFood(_beverageIdx, ItemQuality.None);
}
}
}