CapersProject/Assets/02.Scripts/Ui/Tycoon/BalloonUi.cs
2024-11-19 16:57:05 +09:00

177 lines
5.2 KiB
C#

using BlueWater.Interfaces;
using BlueWater.Items;
using BlueWater.Tycoons;
using DG.Tweening;
using Sirenix.OdinInspector;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
namespace BlueWater.Uis
{
public class BalloonUi : MonoBehaviour
{
[Title("컴포넌트")]
[SerializeField, Required]
private Image _fillImage;
[SerializeField, Required]
private Image _itemImage;
[SerializeField]
private GameObject _panel;
[Title("주문 정보")]
[SerializeField, DisableIf("@true")]
private bool _isOrdered;
[SerializeField, DisableIf("@true")]
private bool _isWaitTimeOver;
[SerializeField, DisableIf("@true")]
private bool _isItemReceived;
private Tween _fillTween;
private Tween _colorTween;
private CocktailData _orderCocktailData;
private void Awake()
{
InitializeComponents();
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_fillImage = transform.Find("Panel/FillImage").GetComponent<Image>();
_itemImage = transform.Find("Panel/FoodImage").GetComponent<Image>();
_panel = transform.Find("Panel").gameObject;
}
public void ShowUi() => _panel.SetActive(true);
public void HideUi() => _panel.SetActive(false);
public void SetItemImage(IPickup item)
{
if (!item.Sprite)
{
Debug.LogWarning($"{item.Sprite} 해당 음식의 이미지가 없습니다.");
}
SetItemSprite(item.Sprite);
ShowUi();
}
public void ResetUi()
{
_isOrdered = false;
_isWaitTimeOver = false;
_isItemReceived = false;
}
public void SetEmpty()
{
SetItemSprite(null);
}
public void SetItemSprite(Sprite sprite)
{
_itemImage.sprite = sprite;
}
public void DiscardItem()
{
HideUi();
SetEmpty();
}
public void OrderItem(string itemIdx, float waitTime, float hurryTime, bool isReverse = false, Color? startColor = null, Color? endColor = null)
{
_orderCocktailData = ItemManager.Instance.CocktailDataSo.GetDataByIdx(itemIdx);
_isOrdered = true;
_isWaitTimeOver = false;
_isItemReceived = false;
SetItemImage(_orderCocktailData);
SetTween(waitTime, hurryTime, isReverse, startColor, endColor);
}
public void OrderItem(Sprite sprite, float waitTime, float hurryTime, bool isReverse = false, Color? startColor = null, Color? endColor = null)
{
_isOrdered = true;
_isWaitTimeOver = false;
_isItemReceived = false;
SetItemSprite(sprite);
ShowUi();
SetTween(waitTime, hurryTime, isReverse, startColor, endColor);
}
public void SetTween(float waitTime, float hurryTime, bool isReverse = false, Color? startColor = null, Color? endColor = null)
{
float startValue = isReverse ? 1f : 0f;
float endValue = isReverse ? 0f : 1f;
_fillTween?.Kill();
_fillTween = _fillImage.DOFillAmount(endValue, hurryTime)
.From(startValue)
.SetEase(Ease.Linear)
.SetDelay(waitTime)
.OnComplete(OnTweenComplete)
.SetAutoKill(true);
if (startColor != null && endColor != null)
{
_colorTween?.Kill();
_colorTween = _fillImage.DOColor((Color)endColor, hurryTime)
.From((Color)startColor)
.SetEase(Ease.Linear)
.SetDelay(waitTime)
.SetAutoKill(true);
}
}
public void ResetGauge()
{
if (_fillTween == null)
{
Debug.LogError("BalloonUi 게이지 리셋 오류");
return;
}
_fillTween.Restart();
}
public void PayMoney(int waitTime, int hurryTime)
{
_isOrdered = true;
_isWaitTimeOver = false;
_isItemReceived = false;
SetItemSprite(DataManager.Instance.SpriteDataSo.Gold01);
ShowUi();
_fillTween = _fillImage.DOFillAmount(1f, hurryTime)
.From(0f)
.SetEase(Ease.Linear)
.SetDelay(waitTime)
.OnComplete(OnTweenComplete)
.SetAutoKill(false);
}
private void OnTweenComplete()
{
_isWaitTimeOver = true;
HideUi();
}
public bool IsWaitTimeOver() => _isOrdered && _isWaitTimeOver;
public bool IsFoodReceive() => _isItemReceived;
public void ReceiveItem(IPickup pickupItem)
{
_fillTween.Kill();
HideUi();
_isItemReceived = true;
}
}
}