CapersProject/Assets/02.Scripts/Ui/Title/TycoonTitle.cs
2024-11-19 16:57:05 +09:00

242 lines
6.8 KiB
C#

using BlueWater.Audios;
using BlueWater.Uis;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace BlueWater.Titles
{
public class TycoonTitle : PopupUi
{
[SerializeField]
private GameObject _panel;
[SerializeField]
private GameObject _titleMenuUiPanel;
[SerializeField]
private TitleOptions titleOptions;
[SerializeField]
private Button _startGameButton;
[SerializeField]
private Button _resumeGameButton;
[SerializeField]
private Button _optionsButton;
[SerializeField]
private Button _lobbyButton;
[SerializeField]
private Button _quitGameButton;
[SerializeField]
private bool _isTitleScene = true;
[SerializeField]
private TMP_Text _versionText;
[SerializeField]
private string _dailyBgm = "DailyBgm1";
private SceneController _sceneController;
private InputAction _interactionEAction;
private InputAction _openAction;
private InputAction _closeAction;
private bool _isQuitting;
private bool _onButtonClicked;
private void Start()
{
_interactionEAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.InteractionE);
_openAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.Tycoon, TycoonActions.Options);
_closeAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.Cancel);
if (_isTitleScene)
{
_sceneController = SceneController.Instance;
_startGameButton.onClick.AddListener(_sceneController.FadeIn);
AudioManager.Instance.PlayBgm(_dailyBgm);
Open();
}
else
{
_panel.SetActive(false);
_openAction.performed += OnOpen;
}
_startGameButton?.onClick.AddListener(() => { _onButtonClicked = true; });
_resumeGameButton?.onClick.AddListener(() => { _onButtonClicked = true; });
_optionsButton?.onClick.AddListener(() => { _onButtonClicked = true; });
_lobbyButton?.onClick.AddListener(() => { _onButtonClicked = true; });
_quitGameButton?.onClick.AddListener(() => { _onButtonClicked = true; });
PlayerInputKeyManager.Instance.AddOnActionKeyboard(OnKeyboard);
PlayerInputKeyManager.Instance.AddOnActionMouse(OnMouse);
titleOptions.CloseOptions = HideSettingUi;
_versionText.text = GetVersion();
}
private void OnDestroy()
{
if (_isTitleScene)
{
if (_startGameButton != null && _sceneController != null)
{
_startGameButton.onClick.RemoveListener(_sceneController.FadeIn);
}
}
PlayerInputKeyManager.Instance.RemoveOnActionKeyboard(OnKeyboard);
PlayerInputKeyManager.Instance.RemoveOnActionMouse(OnMouse);
if (_interactionEAction != null)
{
_interactionEAction.performed -= OnInteractionE;
}
if (_openAction != null)
{
_openAction.performed -= OnOpen;
}
if (_closeAction != null)
{
_closeAction.performed -= OnClose;
}
}
public void OnOpen(InputAction.CallbackContext context)
{
Open();
}
public override void Open()
{
if (!_isTitleScene)
{
VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f);
}
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.TycoonUi);
PopupUiController.RegisterPopup(this);
_panel.SetActive(true);
IsOpened = true;
}
public void OnClose(InputAction.CallbackContext context)
{
Close();
}
public override void Close()
{
if (!_isTitleScene)
{
_panel.SetActive(false);
PopupUiController.UnregisterPopup(this);
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Tycoon);
IsOpened = false;
VisualFeedbackManager.Instance.ResetTimeScale();
}
}
public override void EnableInput()
{
if (_isTitleScene)
{
}
else
{
_closeAction.performed += OnClose;
}
_interactionEAction.performed += OnInteractionE;
}
public override void DisableInput()
{
if (_isTitleScene)
{
}
else
{
_closeAction.performed -= OnClose;
}
_interactionEAction.performed -= OnInteractionE;
}
private void OnKeyboard()
{
if (_isTitleScene)
{
EventSystem.current.SetSelectedGameObject(_startGameButton.gameObject);
}
else
{
EventSystem.current.SetSelectedGameObject(_resumeGameButton.gameObject);
}
}
private void OnMouse()
{
if (!_onButtonClicked)
{
EventSystem.current.SetSelectedGameObject(null);
}
}
private string GetVersion()
{
#if UNITY_EDITOR
return PlayerSettings.bundleVersion;
#else
return Application.version;
#endif
}
public void OnInteractionE(InputAction.CallbackContext context)
{
var current = EventSystem.current.currentSelectedGameObject;
if (!current) return;
var currenButton = current.GetComponent<Button>();
currenButton.onClick.Invoke();
}
public void QuitGame()
{
#if UNITY_EDITOR
EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
public void ShowSettingUi()
{
_titleMenuUiPanel.SetActive(false);
titleOptions.Open();
}
public void HideSettingUi()
{
titleOptions.Close();
_titleMenuUiPanel.SetActive(true);
}
public void MoveLobbyScene()
{
SceneManager.LoadScene("00.TycoonTitle");
}
}
}