CapersProject/Assets/02.Scripts/Ui/Title/TitleOptions.cs
2024-11-19 16:57:05 +09:00

141 lines
3.6 KiB
C#

using System;
using System.Collections;
using BlueWater;
using BlueWater.Audios;
using BlueWater.Uis;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class TitleOptions : PopupUi
{
[SerializeField]
private GameObject _panel;
[SerializeField]
private Slider _masterVolume;
[SerializeField]
private Slider _bgmVolume;
[SerializeField]
private Slider _sfxVolume;
[SerializeField]
private TMP_Dropdown _languageDropdown;
private AudioManager _audioManager;
private InputAction _interactionEAction;
private InputAction _closeOptionsAction;
public Action CloseOptions;
private void Start()
{
_interactionEAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.InteractionE);
_closeOptionsAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.Cancel);
_audioManager = AudioManager.Instance;
var masterVolume = ES3.Load("MasterVolume", 1f);
SetMasterVolume(masterVolume);
var bgmVolume = ES3.Load("BgmVolume", 1f);
SetBgmVolume(bgmVolume);
var sfxVolume = ES3.Load("SfxVolume", 1f);
SetSfxVolume(sfxVolume);
StartCoroutine(nameof(InitializeLanguage));
}
private void OnDestroy()
{
if (_interactionEAction != null)
{
_interactionEAction.performed -= OnInteractionE;
}
if (_closeOptionsAction != null)
{
_closeOptionsAction.performed -= OnCloseOptions;
}
}
public override void Open()
{
PopupUiController.RegisterPopup(this);
_panel.SetActive(true);
IsOpened = true;
}
public override void Close()
{
_panel.SetActive(false);
PopupUiController.UnregisterPopup(this);
IsOpened = false;
}
public override void EnableInput()
{
_interactionEAction.performed += OnInteractionE;
_closeOptionsAction.performed += OnCloseOptions;
}
public override void DisableInput()
{
_interactionEAction.performed -= OnInteractionE;
_closeOptionsAction.performed -= OnCloseOptions;
}
public void SetMasterVolume(float value)
{
_audioManager.SetMasterVolume(value);
_masterVolume.value = value;
ES3.Save("MasterVolume", value);
}
public void SetBgmVolume(float value)
{
_audioManager.SetBgmVolume(value);
_bgmVolume.value = value;
ES3.Save("BgmVolume", value);
}
public void SetSfxVolume(float value)
{
_audioManager.SetSfxVolume(value);
_sfxVolume.value = value;
ES3.Save("SfxVolume", value);
}
private IEnumerator InitializeLanguage()
{
yield return new WaitUntil(() => LocalizationManager.Instance.IsInitialized);
var languageIndex = LocalizationManager.Instance.GetCurrentLocaleIndex();
_languageDropdown.value = languageIndex;
}
public void ChangeLanguage(int localeType)
{
_languageDropdown.value = localeType;
LocalizationManager.Instance.ChangeLocale((LocaleType)localeType);
}
public void OnInteractionE(InputAction.CallbackContext context)
{
var current = EventSystem.current.currentSelectedGameObject;
if (!current) return;
var currenButton = current.GetComponent<Button>();
currenButton.onClick.Invoke();
}
public void OnCloseOptions(InputAction.CallbackContext context)
{
CloseOptions?.Invoke();
}
}