CapersProject/Assets/02.Scripts/Ui/Title/TycoonTitle.cs
2024-11-11 21:23:27 +09:00

142 lines
4.1 KiB
C#

using System.Collections;
using BlueWater.Audios;
using Sirenix.OdinInspector;
using TMPro;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UI;
namespace BlueWater.Titles
{
public class TycoonTitle : MonoBehaviour
{
[SerializeField]
private PlayerInput _playerInput;
[SerializeField]
private GameObject _titleMenuUiPanel;
[SerializeField]
private TitleSetting _titleSetting;
[SerializeField]
private Button _startGameButton;
[SerializeField]
private Button _settingButton;
[SerializeField]
private Button _exitButton;
private bool _onButtonClicked;
[SerializeField]
private TMP_Text _versionText;
[SerializeField]
private string _dailyBgm = "DailyBgm1";
private bool _isQuitting;
[SerializeField]
private PlayerInputKeyManager _keyManager;
private void Awake()
{
InitializeComponents();
}
private void Start()
{
StartCoroutine(nameof(Initialize));
AudioManager.Instance.PlayBgm(_dailyBgm);
_startGameButton.onClick.AddListener(SceneController.Instance.FadeIn);
_startGameButton.onClick.AddListener(() => { _onButtonClicked = true; });
_settingButton.onClick.AddListener(() => { _onButtonClicked = true; });
_exitButton.onClick.AddListener(() => { _onButtonClicked = true; });
_keyManager.AddOnActionKeyboard(OnKeyboard);
_keyManager.AddOnActionMouse(OnMouse);
}
private void OnKeyboard()
{
EventSystem.current.SetSelectedGameObject(_startGameButton.gameObject);
}
private void OnMouse()
{
if (!_onButtonClicked)
{
EventSystem.current.SetSelectedGameObject(null);
}
}
private void OnApplicationQuit()
{
_isQuitting = true;
}
private void OnDestroy()
{
if (_isQuitting) return;
_startGameButton.onClick.RemoveListener(SceneController.Instance.FadeIn);
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_playerInput = GetComponent<PlayerInput>();
_titleMenuUiPanel = transform.Find("TitleMenuUi/Panel").gameObject;
_startGameButton = transform.Find("TitleMenuUi/Panel/ButtonPanel/StartGameButton").GetComponent<Button>();
_titleSetting = transform.Find("TitleSetting").GetComponent<TitleSetting>();
_versionText = transform.Find("VersionText").GetComponent<TMP_Text>();
_versionText.text = GetVersion();
}
private IEnumerator Initialize()
{
PlayerInputKeyManager.Instance.SetCurrentPlayerInput(_playerInput);
yield return new WaitUntil(() => _playerInput.IsInitialized());
PlayerInputKeyManager.Instance.DisableAllActionMaps();
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.CombatTitle);
EventManager.InvokeInitializedPlayerInput();
}
private string GetVersion()
{
#if UNITY_EDITOR
return PlayerSettings.bundleVersion;
#else
return Application.version;
#endif
}
public void OnMenuInteraction(InputAction.CallbackContext context)
{
if (context.performed)
{
var current = EventSystem.current.currentSelectedGameObject;
if (!current) return;
var currenButton = current.GetComponent<Button>();
currenButton.onClick.Invoke();
}
}
public void QuitGame()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}
}