202 lines
5.9 KiB
C#
202 lines
5.9 KiB
C#
using System;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using Unity.Cinemachine;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace BlueWater
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{
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public enum TycoonCameraType
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{
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Base = 0,
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Storage
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}
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public class TycoonCameraManager : Singleton<TycoonCameraManager>
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{
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// Components
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#region Components
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[Title("카메라")]
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[field: SerializeField]
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public Camera MainCamera { get; private set; }
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[field: SerializeField]
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public Camera UiCamera { get; private set; }
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[field: SerializeField]
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public Camera LiquidOverlayCamera { get; private set; }
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[SerializeField]
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private Transform cameraLocation;
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[field: SerializeField]
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public CinemachineCamera BaseCamera { get; private set; }
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[field: SerializeField]
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public CinemachineCamera StorageCamera { get; private set; }
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[SerializeField]
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private Transform _confinerCollider;
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[SerializeField]
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private Vector3 _transparencySortAxis;
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[Title("줌")]
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[SerializeField]
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private Vector2 _cameraDistance = new(5f, 10f);
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[SerializeField, Range(0.01f, 1f)]
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private float _zoomPower = 0.5f;
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[SerializeField, Range(1f, 10f)]
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private float _zoomLerpSpeed = 5f;
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[SerializeField]
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private Vector3 _zoomOutConfinerScale = new(1f, 1f, 0f);
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[SerializeField]
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private Vector3 _zoomInConfinerScale = new(10f, 10f, 10f);
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// Variables
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private CinemachineBrain _cinemachineBrain;
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private CinemachinePositionComposer _baseCameraComposer;
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private List<CinemachineCamera> _cinemachineCameras = new();
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private float _targetCameraDistance;
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#endregion
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// Unity events
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#region Unity events
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private void OnValidate()
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{
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SetTransparencySortAxis();
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}
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protected override void OnAwake()
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{
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Initialize();
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}
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private void Start()
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{
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_targetCameraDistance = _baseCameraComposer.CameraDistance;
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EventManager.OnCameraZoomOut += ZoomOut;
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EventManager.OnCameraZoomIn += ZoomIn;
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if (!GameManager.Instance) return;
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GameManager.Instance.OnInstantiatePlayer += SetFollow;
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}
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private void LateUpdate()
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{
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var lerpTime = Time.deltaTime * _zoomLerpSpeed;
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_baseCameraComposer.CameraDistance = Mathf.Lerp(
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_baseCameraComposer.CameraDistance,
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_targetCameraDistance,
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lerpTime
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);
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var normalizedT = (_baseCameraComposer.CameraDistance - _cameraDistance.x) / (_cameraDistance.y - _cameraDistance.x);
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_confinerCollider.localScale = Vector3.Lerp(
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_zoomInConfinerScale,
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_zoomOutConfinerScale,
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normalizedT
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);
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}
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private void OnDestroy()
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{
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EventManager.OnCameraZoomOut -= ZoomOut;
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EventManager.OnCameraZoomIn -= ZoomIn;
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if (!GameManager.Instance) return;
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GameManager.Instance.OnInstantiatePlayer -= SetFollow;
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}
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#endregion
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// Initialize methods
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#region Initialize methods
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[Button("셋팅 초기화")]
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private void Initialize()
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{
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cameraLocation = GameObject.Find("CinemachineCameras").transform;
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MainCamera = GetComponent<Camera>();
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UiCamera = MainCamera.transform.Find("UiCamera").GetComponent<Camera>();
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LiquidOverlayCamera = GameObject.Find("LiquidOverlayCamera").GetComponent<Camera>();
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_cinemachineBrain = GetComponent<CinemachineBrain>();
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BaseCamera = cameraLocation.Find("BaseCamera").GetComponent<CinemachineCamera>();
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StorageCamera = cameraLocation.Find("StorageCamera").GetComponent<CinemachineCamera>();
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_baseCameraComposer = BaseCamera.GetComponent<CinemachinePositionComposer>();
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_cinemachineCameras.Add(BaseCamera);
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_cinemachineCameras.Add(StorageCamera);
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SetMainCamera(TycoonCameraType.Base);
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}
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#endregion
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// Methods
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#region Methods
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public void SetFollow(Transform target)
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{
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BaseCamera.Follow = target;
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}
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public void SetMainCamera(TycoonCameraType tycoonCameraType)
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{
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var newMainCamera = tycoonCameraType switch
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{
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TycoonCameraType.Base => BaseCamera,
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TycoonCameraType.Storage => StorageCamera,
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_ => throw new ArgumentOutOfRangeException(nameof(tycoonCameraType), tycoonCameraType, null)
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};
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foreach (var element in _cinemachineCameras)
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{
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element.Priority = 0;
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}
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newMainCamera.Priority = 1;
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SetTransparencySortAxis();
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}
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private void SetTransparencySortAxis()
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{
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var camera = Camera.main;
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camera.transparencySortMode = TransparencySortMode.CustomAxis;
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camera.transparencySortAxis = _transparencySortAxis;
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}
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public void ZoomOut(float value)
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{
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_targetCameraDistance = Mathf.Min(
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_targetCameraDistance + value * _zoomPower,
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_cameraDistance.y
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);
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}
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public void ZoomIn(float value)
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{
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_targetCameraDistance = Mathf.Max(
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_targetCameraDistance - value * _zoomPower,
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_cameraDistance.x
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);
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}
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#endregion
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}
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} |