621 lines
23 KiB
C#
621 lines
23 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using BlueWater.Items;
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using BlueWater.Players.Tycoons;
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using BlueWater.Tycoons;
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using BlueWater.Utility;
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using Sirenix.OdinInspector;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Pool;
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using UnityEngine.UI;
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namespace BlueWater
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{
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public class LiquidController : MonoBehaviour
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{
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#region Variables
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[Title("컴포넌트")]
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[SerializeField]
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private GameObject _liquidPanel;
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[SerializeField]
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private GameObject _shaker;
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[SerializeField]
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private Renderer _renderTexture;
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[SerializeField]
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private Renderer _liquidRenderer;
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[SerializeField]
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private Collider2D _reachedCollider;
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[SerializeField]
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private TMP_Text _amountText;
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[SerializeField]
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private Image _balloonImage;
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[SerializeField]
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private Image _completeCocktailImage;
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[SerializeField]
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private TMP_Text _completeText;
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[Title("스폰 데이터")]
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[SerializeField, Required]
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private Transform _spawnTransform;
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[SerializeField]
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private Transform _spawnLocation;
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[SerializeField]
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private Vector3 _pushDirection = new(-3f, -1f, 0f);
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[SerializeField]
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private float _pushPower = 50;
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[Title("Liquid / Garnish")]
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[SerializeField, Required, Tooltip("원액 프리팹")]
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private Liquid _liquidObject;
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[SerializeField, Required, Tooltip("가니쉬 프리팹")]
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private Garnish _garnishObject;
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[SerializeField, Tooltip("초당 생성되는 액체 수(ml)")]
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private int _liquidsPerSecond = 100;
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[SerializeField]
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private int _maxLiquidCount = 300;
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[SerializeField, Range(0f, 1f), Tooltip("목표 색상으로 변경되는데 걸리는 시간")]
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private float _colorLerpSpeed = 0.5f;
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[SerializeField, Range(1f, 5f), Tooltip("목표 색상 * 밝기")]
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private float _colorIntensity = 2f;
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[Title("도착 지점")]
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[SerializeField, Tooltip("도착 지점의 Lerp값")]
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private Vector2 _reachedLerpPosition = new(-10.5f, 4f);
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[Title("오브젝트 풀링")]
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[SerializeField, Tooltip("오브젝트 풀링 최대 개수")]
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private int _objectPoolCount = 1000;
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[Title("패널")]
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[SerializeField]
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private Sprite _centerBalloonImage;
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[SerializeField]
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private Sprite _playerBalloonImage;
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[SerializeField]
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private float _moveToPlayerDuration = 0.2f;
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[SerializeField]
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private float _moveToCenterDuration = 0.15f;
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[SerializeField]
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private Vector3 _centerPosition = new(-300f, 0f, 0f);
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[SerializeField]
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private Vector3 _endPositionOffset = new(0f, 20f, 0f);
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[SerializeField]
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private Vector3 _endScale = new(0.3f, 0.3f, 0.3f);
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private Barrel _currentBarrel;
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private IObjectPool<Liquid> _liquidObjectPool;
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private IObjectPool<Garnish> _garnishObjectPool;
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private List<Liquid> _activeLiquidDatas = new();
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private List<Garnish> _activeGarnishDatas = new();
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private Dictionary<LiquidData, int> _liquidDataCounts = new(7);
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private Material _instanceMaterial;
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private bool _isShowingPanel;
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private bool _isPouring;
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private bool _isCompleted;
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private float _elapsedTime = float.PositiveInfinity;
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private int _instanceLiquidCount;
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private float _currentLiquidAmount;
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private float _liquidReachedTime;
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private float _timeInterval;
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private Color _currentMixedColor = Color.black;
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private Color _targetColor;
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private Camera _overlayCamera;
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private TycoonPlayer _tycoonPlayer;
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private Vector2 _originalReachedPosition;
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private Vector3 _lastPlayerPosition;
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private Vector3 _originalPanelScale;
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private Coroutine _movePanelToPlayerInstance;
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private Coroutine _movePanelToCenterInstance;
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// Hashes
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private static readonly int LiquidAmountHash = Shader.PropertyToID("_LiquidAmount");
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private static readonly int LiquidColorHash = Shader.PropertyToID("_LiquidColor");
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#endregion
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// Unity events
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#region Unity events
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private void Awake()
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{
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_liquidObjectPool = new ObjectPool<Liquid>(CreateLiquidObject, OnGetLiquidObject, OnReleaseLiquidObject, OnDestroyLiquidObject, maxSize: _objectPoolCount);
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_garnishObjectPool = new ObjectPool<Garnish>(CreateGarnishObject, OnGetGarnishObject, OnReleaseGarnishObject, OnDestroyGarnishObject, maxSize: _objectPoolCount);
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}
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private void Start()
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{
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EventManager.OnCocktailDiscarded += ReleaseAllObject;
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EventManager.OnPlaceOnServingTable += ReleaseAllObject;
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EventManager.OnCocktailServedToCustomer += ReleaseAllObject;
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EventManager.OnChangedRandomCocktail += ReleaseAllObject;
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LiquidIngredient.OnReachedTarget += OnTargetReached;
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Barrel.OnBarrelInteracted += HandleBarrelInteraction;
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Barrel.OnBarrelCancelInteracted += HandleBarrelCancelInteraction;
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_overlayCamera = TycoonCameraManager.Instance.LiquidOverlayCamera;
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_tycoonPlayer = GameManager.Instance.CurrentTycoonPlayer;
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_instanceMaterial = Instantiate(_liquidRenderer.material);
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_liquidRenderer.material = _instanceMaterial;
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_originalReachedPosition = _reachedCollider.transform.position;
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_originalPanelScale = _liquidPanel.transform.localScale;
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_instanceMaterial.SetFloat(LiquidAmountHash, 0f);
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_timeInterval = 1f / _liquidsPerSecond;
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_shaker.SetActive(true);
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_amountText.enabled = true;
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_completeCocktailImage.enabled = false;
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_completeText.enabled = false;
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_instanceLiquidCount = 0;
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SetCurrentAmount(0f);
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}
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private void FixedUpdate()
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{
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if (_isPouring)
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{
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var currentBarrel = _currentBarrel;
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_elapsedTime += Time.deltaTime;
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while (_elapsedTime >= _timeInterval)
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{
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// 술이 완성되었을 때
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if (_instanceLiquidCount >= _maxLiquidCount)
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{
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StartCoroutine(nameof(CompleteCocktail));
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return;
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}
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switch (currentBarrel.GetLiquidData().Type)
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{
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case LiquidType.None:
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Debug.LogError("원액 종류 None 오류");
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break;
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case LiquidType.Liquid:
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_liquidObjectPool.Get();
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break;
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case LiquidType.Garnish:
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_garnishObjectPool.Get();
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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if (!_liquidDataCounts.TryAdd(currentBarrel.GetLiquidData(), 1))
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{
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_liquidDataCounts[currentBarrel.GetLiquidData()] += 1;
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}
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currentBarrel.Consume(1);
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_elapsedTime -= _timeInterval;
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}
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}
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if (_liquidReachedTime + _colorLerpSpeed >= Time.time)
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{
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_currentMixedColor = Color.Lerp(_currentMixedColor, _targetColor, _colorLerpSpeed * Time.deltaTime);
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_instanceMaterial.SetColor(LiquidColorHash, _currentMixedColor * _colorIntensity);
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}
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}
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private void OnDestroy()
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{
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EventManager.OnCocktailDiscarded -= ReleaseAllObject;
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EventManager.OnPlaceOnServingTable -= ReleaseAllObject;
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EventManager.OnCocktailServedToCustomer -= ReleaseAllObject;
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EventManager.OnChangedRandomCocktail -= ReleaseAllObject;
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LiquidIngredient.OnReachedTarget -= OnTargetReached;
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Barrel.OnBarrelInteracted -= HandleBarrelInteraction;
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Barrel.OnBarrelCancelInteracted -= HandleBarrelCancelInteraction;
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}
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#endregion
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// Object pooling system
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#region Object pooling system
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// 원액 오브젝트 풀
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private Liquid CreateLiquidObject()
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{
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var instance = Instantiate(_liquidObject, _spawnTransform.position, Quaternion.identity, _spawnLocation);
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instance.SetManagedPool(_liquidObjectPool);
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return instance;
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}
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private void OnGetLiquidObject(Liquid liquid)
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{
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_instanceLiquidCount++;
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var liquidColor = _currentBarrel.GetLiquidData().Color;
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liquid.Initialize(_spawnTransform.position, Quaternion.identity, _reachedCollider, _pushDirection.normalized * _pushPower, liquidColor);
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_activeLiquidDatas.Add(liquid);
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}
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private void OnReleaseLiquidObject(Liquid liquid)
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{
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liquid.gameObject.SetActive(false);
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_activeLiquidDatas.Remove(liquid);
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}
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private void OnDestroyLiquidObject(Liquid liquid)
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{
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Destroy(liquid.gameObject);
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_activeLiquidDatas.Remove(liquid);
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}
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// 가니쉬 오브젝트 풀
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private Garnish CreateGarnishObject()
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{
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var instance = Instantiate(_garnishObject, _spawnTransform.position, Quaternion.identity, _spawnLocation);
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instance.SetManagedPool(_garnishObjectPool);
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return instance;
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}
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private void OnGetGarnishObject(Garnish garnish)
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{
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_instanceLiquidCount++;
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var liquidSprite = _currentBarrel.GetLiquidData().Sprite;
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garnish.Initialize(_spawnTransform.position, Quaternion.identity, _reachedCollider, _pushDirection.normalized * _pushPower, liquidSprite);
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_activeGarnishDatas.Add(garnish);
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}
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private void OnReleaseGarnishObject(Garnish garnish)
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{
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garnish.gameObject.SetActive(false);
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_activeGarnishDatas.Remove(garnish);
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}
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private void OnDestroyGarnishObject(Garnish garnish)
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{
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Destroy(garnish.gameObject);
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_activeGarnishDatas.Remove(garnish);
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}
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#endregion
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// Custom methods
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#region Custom methods
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/// <summary>
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/// 술 제조 과정 초기화 함수
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/// </summary>
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public void ReleaseAllObject()
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{
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// 리스트 삭제는 뒤에서부터 해야 오류가 없음
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for (var i = _activeLiquidDatas.Count - 1; i >= 0; i--)
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{
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_activeLiquidDatas[i].Destroy();
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}
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_liquidDataCounts.Clear();
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_isCompleted = false;
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_instanceLiquidCount = 0;
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_instanceMaterial.SetFloat(LiquidAmountHash, 0f);
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SetCurrentAmount(0f);
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HidePanel();
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}
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public void ReleaseAllObject(CocktailData cocktailData)
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{
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ReleaseAllObject();
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}
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public void ReleaseAllObject(CocktailData cocktailData, bool isServedPlayer)
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{
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if (!isServedPlayer) return;
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ReleaseAllObject();
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}
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public void HandleBarrelInteraction(Barrel barrel)
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{
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_currentBarrel = barrel;
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if (_instanceLiquidCount == 0)
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{
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ShowPanelStarted();
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_shaker.SetActive(true);
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_amountText.enabled = true;
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_completeCocktailImage.enabled = false;
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_completeText.enabled = false;
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_isCompleted = false;
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_currentMixedColor = barrel.GetLiquidData().Color;
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_instanceMaterial.SetColor(LiquidColorHash, _currentMixedColor * _colorIntensity);
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_reachedCollider.transform.position = _originalReachedPosition;
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EventManager.InvokeCocktailStarted();
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}
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_elapsedTime = 0f;
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_isPouring = true;
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// To Center 이동 코루틴이 활성화 중이지 않을 때
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if (_movePanelToCenterInstance == null)
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{
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// To Player 이동 코루틴이 활성화 중이라면 멈추고 To Center 활성화
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if (_movePanelToPlayerInstance != null)
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{
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StopCoroutine(_movePanelToPlayerInstance);
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_movePanelToPlayerInstance = null;
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}
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Utils.StartUniqueCoroutine(this, ref _movePanelToCenterInstance, MovePanelToCenter());
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}
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}
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public void HandleBarrelCancelInteraction()
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{
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_isPouring = false;
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Utils.StartUniqueCoroutine(this, ref _movePanelToPlayerInstance, MovePanelToPlayer());
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}
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private void SetCurrentAmount(float value)
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{
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_currentLiquidAmount = value;
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if (_amountText)
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{
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var percent = (int)(_currentLiquidAmount / _maxLiquidCount * 100);
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_amountText.text = $"{percent}%";
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}
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else
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{
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if (_amountText.enabled)
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{
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_amountText.enabled = false;
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}
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}
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}
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/// <summary>
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/// 술을 완성한 경우
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/// </summary>
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private IEnumerator CompleteCocktail()
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{
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_isCompleted = true;
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HandleBarrelCancelInteraction();
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yield return new WaitUntil(() => _currentLiquidAmount >= _maxLiquidCount);
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var currentCocktailIngredients = new List<CocktailIngredient>(7);
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foreach (var element in _liquidDataCounts)
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{
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var idx = element.Key.Idx;
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var amount = element.Value;
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currentCocktailIngredients.Add(new CocktailIngredient(idx, amount));
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}
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// ItemManager를 통해 모든 CocktailData 가져오기
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var cocktailDatas = ItemManager.Instance.CocktailDataSo.GetData();
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CocktailData matchingCocktail = null;
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// 모든 칵테일 데이터를 순회하면서 조건에 맞는 칵테일 찾기
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foreach (var cocktailData in cocktailDatas.Values)
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{
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var validIngredients = cocktailData.ValidIngredients;
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// 조건 1: 재료 개수 동일 체크
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if (validIngredients.Count != currentCocktailIngredients.Count)
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continue;
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var allIngredientsMatch = true;
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// 현재 음료 재료를 하나씩 validIngredients와 비교
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foreach (var currentIngredient in currentCocktailIngredients)
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{
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// 동일한 Idx를 가진 재료가 있는지 찾음
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var matchingValidIngredient = validIngredients.FirstOrDefault(ingredient => ingredient.Idx == currentIngredient.Idx);
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// 만약 Idx가 일치하는 재료가 없으면 조건 불충족
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if (matchingValidIngredient == null)
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{
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allIngredientsMatch = false;
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break;
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}
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// 조건 2: Amount 값이 RatioRange에 따른 오차 범위 내에 있는지 체크
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var validAmount = matchingValidIngredient.Amount;
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//var maxLiquidCount = cocktailData.GetCocktailAmount(validIngredients);
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var range = _maxLiquidCount / 100 * cocktailData.RatioRange;
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var minAmount = validAmount - range;
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var maxAmount = validAmount + range;
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if (currentIngredient.Amount < minAmount || currentIngredient.Amount > maxAmount)
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{
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allIngredientsMatch = false;
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break;
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}
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}
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// 조건이 모두 만족하면 매칭되는 칵테일을 찾음
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if (allIngredientsMatch)
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{
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matchingCocktail = cocktailData;
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break;
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}
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}
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// 조건에 만족하는 칵테일이 없음
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if (matchingCocktail == null)
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{
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matchingCocktail = ItemManager.Instance.CocktailDataSo.GetDataByIdx("Cocktail000");
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_completeText.text = Utils.GetLocalizedString("Failure");
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}
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else
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{
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_completeText.text = $"{Utils.GetLocalizedString("Success")}!\n{Utils.GetLocalizedString(matchingCocktail.Idx)}";
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}
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_shaker.SetActive(false);
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_amountText.enabled = false;
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_completeCocktailImage.sprite = matchingCocktail.Sprite;
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_completeCocktailImage.enabled = true;
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_completeText.enabled = true;
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yield return new WaitForSeconds(1f);
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HidePanel();
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EventManager.InvokeCocktailCompleted(matchingCocktail, true);
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}
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/// <summary>
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/// 사용된 색상의 비율에 맞게 색을 혼합시키는 함수
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/// </summary>
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private Color MixColorsByTime()
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{
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var totalCounts = _liquidDataCounts.Values.Sum();
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var mixedColor = Color.black;
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foreach (var element in _liquidDataCounts)
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{
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var color = element.Key.Color;
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var count = element.Value;
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var ratio = count / (float)totalCounts;
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mixedColor += color * ratio;
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}
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mixedColor.a = 1f;
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return mixedColor;
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}
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/// <summary>
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/// 액체가 특정 오브젝트에 충돌했을 때, 실행해야하는 과정
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/// </summary>
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public void OnTargetReached()
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{
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_liquidReachedTime = Time.time;
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SetCurrentAmount(++_currentLiquidAmount);
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var liquidAmount = Mathf.Clamp(_currentLiquidAmount / _maxLiquidCount, 0f, 1f);
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var reachedColliderPositionY = Mathf.Lerp(_reachedLerpPosition.x, _reachedLerpPosition.y, liquidAmount);
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_reachedCollider.transform.position = new Vector3(_reachedCollider.transform.position.x,
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reachedColliderPositionY, _reachedCollider.transform.position.z);
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_instanceMaterial.SetFloat(LiquidAmountHash, liquidAmount);
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_targetColor = MixColorsByTime();
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|
|
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if (liquidAmount >= 1f)
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|
{
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HandleBarrelCancelInteraction();
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}
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}
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|
|
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public void ShowPanelStarted()
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|
{
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if (_isShowingPanel) return;
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|
|
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_liquidPanel.transform.localScale = _originalPanelScale;
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_liquidPanel.transform.position = _centerPosition;
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_balloonImage.sprite = _centerBalloonImage;
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_liquidPanel.SetActive(true);
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_isShowingPanel = true;
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}
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|
|
|
private IEnumerator MovePanelToPlayer()
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|
{
|
|
if (_isCompleted)
|
|
{
|
|
_movePanelToPlayerInstance = null;
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|
yield break;
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|
}
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|
|
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yield return new WaitUntil(() => _activeLiquidDatas.Count == 0 && _activeGarnishDatas.Count == 0);
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|
|
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var startScale = _liquidPanel.transform.localScale;
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var startPosition = _liquidPanel.transform.position;
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var elapsedTime = 0f;
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while (elapsedTime <= _moveToPlayerDuration)
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|
{
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var playerPosition = _tycoonPlayer.transform.position;
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var playerScreenPosition = TycoonCameraManager.Instance.MainCamera.WorldToScreenPoint(playerPosition);
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var panelWorldPosition = _overlayCamera.ScreenToWorldPoint(new Vector3(playerScreenPosition.x,
|
|
playerScreenPosition.y, _overlayCamera.nearClipPlane));
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panelWorldPosition += _endPositionOffset;
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|
|
|
var lerpTime = elapsedTime / _moveToPlayerDuration;
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|
_liquidPanel.transform.position = Vector3.Lerp(startPosition, panelWorldPosition, lerpTime);
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|
_liquidPanel.transform.localScale = Vector3.Lerp(startScale, _endScale, lerpTime);
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|
|
|
elapsedTime += Time.deltaTime;
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|
yield return null;
|
|
}
|
|
|
|
_balloonImage.sprite = _playerBalloonImage;
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|
_liquidPanel.transform.localScale = _endScale;
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|
|
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// 완성되지 않았거나, 따르고 있지 않으면 플레이어를 추적함
|
|
var waitTime = new WaitForFixedUpdate();
|
|
while (!_isCompleted && !_isPouring)
|
|
{
|
|
var playerPosition = _tycoonPlayer.transform.position;
|
|
var playerScreenPosition = TycoonCameraManager.Instance.MainCamera.WorldToScreenPoint(playerPosition);
|
|
var panelWorldPosition = _overlayCamera.ScreenToWorldPoint(new Vector3(playerScreenPosition.x,
|
|
playerScreenPosition.y, _overlayCamera.nearClipPlane));
|
|
panelWorldPosition += _endPositionOffset;
|
|
|
|
_liquidPanel.transform.position = panelWorldPosition;
|
|
yield return waitTime;
|
|
}
|
|
|
|
_movePanelToPlayerInstance = null;
|
|
}
|
|
|
|
private IEnumerator MovePanelToCenter()
|
|
{
|
|
_balloonImage.sprite = _centerBalloonImage;
|
|
var startScale = _liquidPanel.transform.localScale;
|
|
var startPosition = _liquidPanel.transform.position;
|
|
var elapsedTime = 0f;
|
|
while (elapsedTime <= _moveToCenterDuration)
|
|
{
|
|
var lerpTime = elapsedTime / _moveToCenterDuration;
|
|
_liquidPanel.transform.position = Vector3.Lerp(startPosition, _centerPosition, lerpTime);
|
|
_liquidPanel.transform.localScale = Vector3.Lerp(startScale, _originalPanelScale, lerpTime);
|
|
|
|
elapsedTime += Time.deltaTime;
|
|
yield return null;
|
|
}
|
|
|
|
_liquidPanel.transform.position = _centerPosition;
|
|
_liquidPanel.transform.localScale = _originalPanelScale;
|
|
_movePanelToCenterInstance = null;
|
|
}
|
|
|
|
public void HidePanel()
|
|
{
|
|
if (!_isShowingPanel) return;
|
|
|
|
_isShowingPanel = false;
|
|
_liquidPanel.SetActive(false);
|
|
}
|
|
|
|
public int GetMaxLiquidCount() => _maxLiquidCount;
|
|
|
|
#endregion
|
|
}
|
|
} |