CapersProject/Assets/02.Scripts/Tycoon/Garnish.cs
2024-09-24 19:35:49 +09:00

32 lines
1.0 KiB
C#

using UnityEngine;
using UnityEngine.Pool;
namespace BlueWater.Tycoons
{
public class Garnish : LiquidIngredient
{
private IObjectPool<Garnish> _managedPool;
public void Initialize(Vector3 spawnPosition, Quaternion rotation, Collider2D targetCollider, Vector3 pushForce, Sprite sprite)
{
transform.position = spawnPosition;
transform.rotation = rotation;
TargetCollider = targetCollider;
SpriteRenderer.sprite = sprite;
Rigidbody2D.linearVelocity = Vector2.zero;
CanInteraction = true;
gameObject.SetActive(true);
Rigidbody2D.AddForce(pushForce, ForceMode2D.Impulse);
}
public void SetManagedPool(IObjectPool<Garnish> pool) => _managedPool = pool;
public void Destroy() => _managedPool.Release(this);
public override void ReachedObject()
{
CanInteraction = false;
Destroy();
}
}
}