CapersProject/Assets/02.Scripts/LocalizationManager.cs
2024-11-11 21:23:27 +09:00

67 lines
1.8 KiB
C#

using System;
using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine.Localization.Settings;
namespace BlueWater
{
public enum LocaleType
{
= 0,
English = 1
}
public class LocalizationManager : Singleton<LocalizationManager>
{
public bool IsInitialized;
private bool _isChanging;
private void Start()
{
var index = ES3.Load("Locale", GetCurrentLocaleIndex());
ChangeLocale((LocaleType)index, () => IsInitialized = true);
}
/// <summary>
/// <para>0 - 한국어</para>
/// 1 - 영어
/// </summary>
/// <param name="index"></param>
[Button("언어 변경")]
public void ChangeLocale(LocaleType localeType, Action completeEvent = null)
{
if (_isChanging) return;
StartCoroutine(ChangeLocaleCoroutine(localeType, completeEvent));
}
private IEnumerator ChangeLocaleCoroutine(LocaleType localeType, Action completeEvent)
{
_isChanging = true;
yield return LocalizationSettings.InitializationOperation;
LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.Locales[(int)localeType];
ES3.Save("Locale", (int)localeType);
_isChanging = false;
completeEvent?.Invoke();
}
public int GetCurrentLocaleIndex()
{
var selectedLocale = LocalizationSettings.SelectedLocale;
var locales = LocalizationSettings.AvailableLocales.Locales;
for (var i = 0; i < locales.Count; i++)
{
if (locales[i] == selectedLocale)
{
return i;
}
}
return -1;
}
}
}