67 lines
1.8 KiB
C#
67 lines
1.8 KiB
C#
using System;
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using System.Collections;
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using Sirenix.OdinInspector;
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using UnityEngine.Localization.Settings;
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namespace BlueWater
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{
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public enum LocaleType
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{
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한국어 = 0,
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English = 1
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}
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public class LocalizationManager : Singleton<LocalizationManager>
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{
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public bool IsInitialized;
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private bool _isChanging;
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private void Start()
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{
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var index = ES3.Load("Locale", GetCurrentLocaleIndex());
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ChangeLocale((LocaleType)index, () => IsInitialized = true);
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}
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/// <summary>
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/// <para>0 - 한국어</para>
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/// 1 - 영어
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/// </summary>
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/// <param name="index"></param>
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[Button("언어 변경")]
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public void ChangeLocale(LocaleType localeType, Action completeEvent = null)
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{
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if (_isChanging) return;
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StartCoroutine(ChangeLocaleCoroutine(localeType, completeEvent));
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}
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private IEnumerator ChangeLocaleCoroutine(LocaleType localeType, Action completeEvent)
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{
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_isChanging = true;
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yield return LocalizationSettings.InitializationOperation;
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LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.Locales[(int)localeType];
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ES3.Save("Locale", (int)localeType);
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_isChanging = false;
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completeEvent?.Invoke();
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}
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public int GetCurrentLocaleIndex()
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{
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var selectedLocale = LocalizationSettings.SelectedLocale;
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var locales = LocalizationSettings.AvailableLocales.Locales;
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for (var i = 0; i < locales.Count; i++)
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{
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if (locales[i] == selectedLocale)
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{
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return i;
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}
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}
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return -1;
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}
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}
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}
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