+ 전투에서 사용되는 Item 오브젝트의 InteractionUi의 camera를 UiCamera로 연동 + Item의 드랍 방식을 같은 위치에서 랜덤한 위치로 흩뿌리는 방식으로 변경 + 술통, 쓰레기통 상호작용 추가 + 손님이 음료를 요구할 때, 음료 전달 기능 추가 + 가구 Opaque Unlit으로 재질 변경
34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
using System;
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using BlueWater.Players.Combat;
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using BlueWater.Players.Tycoons;
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using UnityEngine;
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namespace BlueWater
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{
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public class GameManager : Singleton<GameManager>
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{
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// Combat
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[SerializeField]
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private GameObject _combatPlayerPrefab;
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[field: SerializeField]
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public CombatPlayer CurrentCombatPlayer { get; private set; }
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[field: SerializeField]
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public TycoonPlayer CurrentTycoonPlayer { get; private set; }
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// Events
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public event Action<Transform> OnInstantiatePlayer;
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public void InstantiateCombatPlayer(Vector3 position, Quaternion rotation = default)
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{
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PostProcessingManager.Instance.ToggleRendererFeature(RendererFeatureName.GrayscaleRenderPassFeature, false);
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var instantiatePlayer = Instantiate(_combatPlayerPrefab, position, rotation).GetComponent<CombatPlayer>();
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CurrentCombatPlayer = instantiatePlayer;
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OnInstantiatePlayer?.Invoke(instantiatePlayer.transform);
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}
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public void SetCurrentCombatPlayer(CombatPlayer combatPlayer) => CurrentCombatPlayer = combatPlayer;
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public void SetCurrentTycoonPlayer(TycoonPlayer tycoonPlayer) => CurrentTycoonPlayer = tycoonPlayer;
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}
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} |