CapersProject/Assets/02.Scripts/GameManager.cs
Nam Tae Gun b6e7e5dca3 #7 타이쿤 업데이트 및 전투 아이템 수정
+ 전투에서 사용되는 Item 오브젝트의 InteractionUi의 camera를 UiCamera로 연동
+ Item의 드랍 방식을 같은 위치에서 랜덤한 위치로 흩뿌리는 방식으로 변경
+ 술통, 쓰레기통 상호작용 추가
+ 손님이 음료를 요구할 때, 음료 전달 기능 추가
+ 가구 Opaque Unlit으로 재질 변경
2024-07-03 03:27:56 +09:00

34 lines
1.3 KiB
C#

using System;
using BlueWater.Players.Combat;
using BlueWater.Players.Tycoons;
using UnityEngine;
namespace BlueWater
{
public class GameManager : Singleton<GameManager>
{
// Combat
[SerializeField]
private GameObject _combatPlayerPrefab;
[field: SerializeField]
public CombatPlayer CurrentCombatPlayer { get; private set; }
[field: SerializeField]
public TycoonPlayer CurrentTycoonPlayer { get; private set; }
// Events
public event Action<Transform> OnInstantiatePlayer;
public void InstantiateCombatPlayer(Vector3 position, Quaternion rotation = default)
{
PostProcessingManager.Instance.ToggleRendererFeature(RendererFeatureName.GrayscaleRenderPassFeature, false);
var instantiatePlayer = Instantiate(_combatPlayerPrefab, position, rotation).GetComponent<CombatPlayer>();
CurrentCombatPlayer = instantiatePlayer;
OnInstantiatePlayer?.Invoke(instantiatePlayer.transform);
}
public void SetCurrentCombatPlayer(CombatPlayer combatPlayer) => CurrentCombatPlayer = combatPlayer;
public void SetCurrentTycoonPlayer(TycoonPlayer tycoonPlayer) => CurrentTycoonPlayer = tycoonPlayer;
}
}