CapersProject/Assets/02.Scripts/CombatCameraManager.cs
Nam Tae Gun b6e7e5dca3 #7 타이쿤 업데이트 및 전투 아이템 수정
+ 전투에서 사용되는 Item 오브젝트의 InteractionUi의 camera를 UiCamera로 연동
+ Item의 드랍 방식을 같은 위치에서 랜덤한 위치로 흩뿌리는 방식으로 변경
+ 술통, 쓰레기통 상호작용 추가
+ 손님이 음료를 요구할 때, 음료 전달 기능 추가
+ 가구 Opaque Unlit으로 재질 변경
2024-07-03 03:27:56 +09:00

80 lines
2.0 KiB
C#

using Sirenix.OdinInspector;
using Unity.Cinemachine;
using UnityEngine;
namespace BlueWater
{
public class CombatCameraManager : Singleton<CombatCameraManager>
{
// Components
#region Components
[Title("카메라")]
[SerializeField]
private Transform _cinemachineCameras;
[field: SerializeField]
public CinemachineCamera BaseCombatCamera { get; private set; }
public Camera MainCamera { get; private set; }
public Camera UiCamera { get; private set; }
#endregion
// Unity events
#region Unity events
protected override void OnAwake()
{
Initialize();
}
private void Start()
{
if (!GameManager.Instance) return;
GameManager.Instance.OnInstantiatePlayer += SetFollow;
}
private void OnDestroy()
{
if (!GameManager.Instance) return;
GameManager.Instance.OnInstantiatePlayer -= SetFollow;
}
#endregion
// Initialize methods
#region Initialize methods
private void Initialize()
{
_cinemachineCameras = GameObject.Find("CinemachineCameras").transform;
BaseCombatCamera = _cinemachineCameras.Find("BaseCombatCamera").GetComponent<CinemachineCamera>();
BaseCombatCamera.Priority = 1;
MainCamera = GetComponent<Camera>();
UiCamera = MainCamera.transform.Find("UiCamera").GetComponent<Camera>();
}
#endregion
// Methods
#region Methods
public void SetFollow(Transform target)
{
BaseCombatCamera.Follow = target;
}
// public void SetFollowAndLookAt(Transform target)
// {
// BaseCombatCamera.Follow = target;
// BaseCombatCamera.LookAt = target;
// }
#endregion
}
}