CapersProject/Assets/02.Scripts/Character/Player/Tycoon/State/ServingIdleState.cs
2024-11-04 21:22:07 +09:00

47 lines
1.6 KiB
C#

using BlueWater.Interfaces;
namespace BlueWater.Players.Tycoons
{
public class ServingIdleState : IStateMachine<TycoonPlayer>
{
public void EnterState(TycoonPlayer character)
{
character.SpineController.PlayAnimation(TycoonPlayerSpineAnimation.ServingIdle, true);
}
public void UpdateState(TycoonPlayer character)
{
if (character.TycoonMovement.IsMoving)
{
character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
? character.ServingState
: character.WalkingState, character);
}
else if (character.IsMakingCocktail)
{
character.StateMachineController.TransitionToState(character.MakingCocktailState, character);
}
else if (character.IsCleaningFloor)
{
character.StateMachineController.TransitionToState(character.CleaningFloorState, character);
}
else if (character.IsCleaningTable)
{
character.StateMachineController.TransitionToState(character.CleaningTableState, character);
}
else if (!character.TycoonMovement.IsMoving)
{
if (!character.TycoonPickupHandler.IsPickedUpAnything())
{
character.StateMachineController.TransitionToState(character.IdleState, character);
}
}
}
public void ExitState(TycoonPlayer character)
{
}
}
}