36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using BlueWater.Interfaces;
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namespace BlueWater.Players.Tycoons
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{
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public class CleaningTableState : IStateMachine<TycoonPlayer>
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{
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public void EnterState(TycoonPlayer character)
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{
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character.SpineController.PlayAnimation(TycoonPlayerSpineAnimation.CleaningTable, true);
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}
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public void UpdateState(TycoonPlayer character)
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{
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if (character.IsCleaningTable) return;
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if (character.TycoonMovement.IsMoving)
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{
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character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
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? character.ServingState
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: character.WalkingState, character);
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}
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else if (!character.TycoonMovement.IsMoving)
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{
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character.StateMachineController.TransitionToState(character.TycoonPickupHandler.IsPickedUpAnything()
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? character.ServingIdleState
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: character.IdleState, character);
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}
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}
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public void ExitState(TycoonPlayer character)
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{
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}
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}
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}
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