30 lines
819 B
C#
30 lines
819 B
C#
// using System;
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// using SoulGames.EasyGridBuilderPro;
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// using UnityEngine;
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//
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// namespace BlueWater
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// {
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// public class BuildableEvent : MonoBehaviour
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// {
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// private async void Start()
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// {
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// while (!EasyGridBuilderPro.Instance)
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// {
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// await Awaitable.NextFrameAsync();
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// }
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//
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// EasyGridBuilderPro.Instance.OnObjectPlaced += OnParentSet;
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// }
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//
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// private void OnDestroy()
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// {
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// EasyGridBuilderPro.Instance.OnObjectPlaced -= OnParentSet;
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// }
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//
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// public void OnParentSet(object o, EventArgs eventArgs)
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// {
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// var obj = (BuildableGridObject)o;
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// obj.GetComponent<SetParent>()?.OnParentSet();
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// }
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// }
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// } |