42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using BlueWater.Interfaces;
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namespace BlueWater.Npcs.Crews
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{
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public class IdleState : IState<Crew>
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{
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public void EnterState(Crew character)
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{
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character.SpineController.PlayAnimation(CrewSpineAnimation.Idle, true);
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}
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public void UpdateState(Crew character)
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{
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if (character.IsMoving)
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{
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character.TransitionToState(character.WalkingState);
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}
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else if (character.IsCleaningFloor)
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{
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character.TransitionToState(character.CleaningFloorState);
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}
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else if (character.IsCleaningTable)
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{
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character.TransitionToState(character.CleaningTableState);
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}
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else if (character.IsServing)
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{
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character.TransitionToState(character.ServingState);
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}
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else if (character.IsMakingCocktail)
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{
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character.TransitionToState(character.MakingCocktailState);
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}
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}
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public void ExitState(Crew character)
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{
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}
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}
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}
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