CapersProject/Assets/StylizedWater2/Editor/WaterMeshImporter.cs
2024-08-06 16:37:03 +09:00

217 lines
7.2 KiB
C#

//Stylized Water 2
//Staggart Creations (http://staggart.xyz)
//Copyright protected under Unity Asset Store EULA
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
using System;
using System.IO;
using UnityEngine;
using UnityEditor;
using Object = UnityEngine.Object;
namespace StylizedWater2
{
[ScriptedImporter(3, FILE_EXTENSION)]
public class WaterMeshImporter : ScriptedImporter
{
private const string FILE_EXTENSION = "watermesh";
[SerializeField] public WaterMesh waterMesh = new WaterMesh();
public override void OnImportAsset(AssetImportContext context)
{
waterMesh.Rebuild();
context.AddObjectToAsset("mesh", waterMesh.mesh);
context.SetMainObject(waterMesh.mesh);
}
//Handles correct behaviour when double-clicking a .watermesh asset assigned to a field
//Otherwise the OS prompts to open it
[UnityEditor.Callbacks.OnOpenAsset]
public static bool OnOpenAsset(int instanceID, int line)
{
Object target = EditorUtility.InstanceIDToObject(instanceID);
if (target is Mesh)
{
var path = AssetDatabase.GetAssetPath(instanceID);
if (Path.GetExtension(path) != "." + FILE_EXTENSION) return false;
Selection.activeObject = target;
return true;
}
return false;
}
}
[CustomEditor(typeof(WaterMeshImporter))]
public class WaterMeshImporterEditor: ScriptedImporterEditor
{
private SerializedProperty waterMesh;
private SerializedProperty shape;
private SerializedProperty scale;
private SerializedProperty UVTiling;
private SerializedProperty vertexDistance;
private SerializedProperty noise;
private SerializedProperty boundsPadding;
private WaterMeshImporter importer;
private bool autoApplyChanges;
private bool previewInSceneView
{
get => EditorPrefs.GetBool("SWS2_PREVIEW_WATER_MESH_ENABLED", true);
set => EditorPrefs.SetBool("SWS2_PREVIEW_WATER_MESH_ENABLED", value);
}
public override void OnEnable()
{
base.OnEnable();
importer = (WaterMeshImporter)target;
waterMesh = serializedObject.FindProperty("waterMesh");
shape = waterMesh.FindPropertyRelative("shape");
scale = waterMesh.FindPropertyRelative("scale");
UVTiling = waterMesh.FindPropertyRelative("UVTiling");
vertexDistance = waterMesh.FindPropertyRelative("vertexDistance");
noise = waterMesh.FindPropertyRelative("noise");
boundsPadding = waterMesh.FindPropertyRelative("boundsPadding");
SceneView.duringSceneGui += OnSceneGUI;
}
public override void OnInspectorGUI()
{
UI.DrawHeader();
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.Space(EditorGUIUtility.labelWidth);
previewInSceneView =
GUILayout.Toggle(previewInSceneView, new GUIContent(" Preview in scene view", EditorGUIUtility.IconContent(
(previewInSceneView ? "animationvisibilitytoggleon" : "animationvisibilitytoggleoff")).image), "Button");
}
if (previewInSceneView && WaterObject.Instances.Count > 0)
{
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.Space(EditorGUIUtility.labelWidth);
EditorGUILayout.HelpBox($"Drawing on WaterObject instances in the scene ({WaterObject.Instances.Count})", MessageType.None);
}
}
EditorGUILayout.Space();
serializedObject.Update();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(shape);
EditorGUILayout.Space();
EditorGUILayout.PropertyField(scale);
EditorGUILayout.PropertyField(vertexDistance);
int subdivisions = Mathf.FloorToInt(scale.floatValue / vertexDistance.floatValue);
int vertexCount = Mathf.FloorToInt(subdivisions * subdivisions);
using (new EditorGUILayout.HorizontalScope())
{
GUILayout.Space(EditorGUIUtility.labelWidth);
EditorGUILayout.HelpBox($"Vertex count: {vertexCount:N1}", MessageType.None);
}
EditorGUILayout.Space();
EditorGUILayout.PropertyField(UVTiling);
EditorGUILayout.PropertyField(noise);
EditorGUILayout.PropertyField(boundsPadding);
EditorGUILayout.Space();
autoApplyChanges = EditorGUILayout.Toggle("Auto-apply changes", autoApplyChanges);
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
if (autoApplyChanges && HasModified())
{
#if UNITY_2022_2_OR_NEWER
this.SaveChanges();
#else
this.ApplyAndImport();
#endif
importer = (WaterMeshImporter)target;
}
}
this.ApplyRevertGUI();
UI.DrawFooter();
}
private void OnDestroy()
{
SceneView.duringSceneGui -= OnSceneGUI;
}
private Material mat;
private void OnSceneGUI(SceneView obj)
{
if (!previewInSceneView)
{
GL.wireframe = false;
return;
}
if (!mat)
{
mat = new Material(Shader.Find("Unlit/Color"));
mat.color = new Color(0,0,0, 0.25f);
mat.mainTexture = Texture2D.whiteTexture;
}
mat.SetPass(0);
if (importer.waterMesh.mesh)
{
GL.wireframe = true;
if (WaterObject.Instances.Count > 0)
{
foreach (WaterObject waterObject in WaterObject.Instances)
{
Graphics.DrawMeshNow(importer.waterMesh.mesh, waterObject.transform.localToWorldMatrix);
}
}
else
{
if (SceneView.lastActiveSceneView)
{
//Position in view
Vector3 position = SceneView.lastActiveSceneView.camera.transform.position + (SceneView.lastActiveSceneView.camera.transform.forward * importer.waterMesh.scale * 0.5f);
Graphics.DrawMeshNow(importer.waterMesh.mesh, position, Quaternion.identity);
}
}
GL.wireframe = false;
}
}
}
}