70 lines
2.7 KiB
C#
70 lines
2.7 KiB
C#
#if URP
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace StylizedWater2
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{
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[CustomEditor(typeof(StylizedWaterRenderFeature))]
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public class RenderFeatureEditor : Editor
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{
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private SerializedProperty screenSpaceReflectionSettings;
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private SerializedProperty directionalCaustics;
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private SerializedProperty displacementPrePassSettings;
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private void OnEnable()
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{
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screenSpaceReflectionSettings = serializedObject.FindProperty("screenSpaceReflectionSettings");
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directionalCaustics = serializedObject.FindProperty("directionalCaustics");
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displacementPrePassSettings = serializedObject.FindProperty("displacementPrePassSettings");
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}
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public override void OnInspectorGUI()
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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EditorGUILayout.LabelField($"Version {AssetInfo.INSTALLED_VERSION}", EditorStyles.miniLabel);
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if (GUILayout.Button(new GUIContent(" Documentation", EditorGUIUtility.FindTexture("_Help"))))
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{
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Application.OpenURL(AssetInfo.DOC_URL);
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}
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}
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EditorGUILayout.Space();
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UI.DrawRenderGraphError();
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serializedObject.Update();
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(directionalCaustics);
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(screenSpaceReflectionSettings);
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if(screenSpaceReflectionSettings.isExpanded) EditorGUILayout.HelpBox("This feature is available for preview, no configurable settings are available yet", MessageType.Info);
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(displacementPrePassSettings);
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if (displacementPrePassSettings.isExpanded)
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{
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EditorGUILayout.HelpBox("This will pre-render all the water geometry's height (including any displacement effects) into a buffer. Allowing other shaders to access this information." +
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"\n\nSee the Displacement.hlsl shader library for the API, or use the \"Sample Water Height\" Sub-graph in Shader Graph." +
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"\n\nThis is for advanced users, there is currently no functionality in Stylized Water 2 that makes use of this.", MessageType.Info);
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}
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if (EditorGUI.EndChangeCheck())
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{
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serializedObject.ApplyModifiedProperties();
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}
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UI.DrawFooter();
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}
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}
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}
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#endif |