+ 플레이어가 죽었을 때, grayscale을 이용한 이펙트 추가 + ItemLootInfoUi rectTransform 참조 오류 수정 + MoveTitleScene() 실행될 때, grayscale 비활성화 + 기존의 Vignette기능 카메라매니저 -> 포스트프로세싱매니저 + JumpSlam null 오류들 수정
29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
using System;
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using BlueWater.Players.Combat;
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using UnityEngine;
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namespace BlueWater
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{
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public class GameManager : Singleton<GameManager>
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{
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// Combat
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[SerializeField]
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private GameObject _combatPlayerPrefab;
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[field: SerializeField]
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public CombatPlayer CurrentCombatPlayer { get; private set; }
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// Events
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public event Action<Transform> OnInstantiatePlayer;
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public void InstantiateCombatPlayer(Vector3 position, Quaternion rotation = default)
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{
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PostProcessingManager.Instance.ToggleRendererFeature(RendererFeatureName.GrayscaleRenderPassFeature, false);
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var instantiatePlayer = Instantiate(_combatPlayerPrefab, position, rotation).GetComponent<CombatPlayer>();
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CurrentCombatPlayer = instantiatePlayer;
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OnInstantiatePlayer?.Invoke(instantiatePlayer.transform);
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}
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public void SetCurrentCombatPlayer(CombatPlayer combatPlayer) => CurrentCombatPlayer = combatPlayer;
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}
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} |