CapersProject/Assets/02.Scripts/Character/Player/PlayerHealthPoint.cs
Nam Tae Gun 5b360d2799 PostProcessingManager 추가
+ 플레이어가 죽었을 때, grayscale을 이용한 이펙트 추가
+ ItemLootInfoUi rectTransform 참조 오류 수정
+ MoveTitleScene() 실행될 때, grayscale 비활성화
+ 기존의 Vignette기능 카메라매니저 -> 포스트프로세싱매니저
+ JumpSlam null 오류들 수정
2024-06-10 03:19:32 +09:00

138 lines
4.1 KiB
C#

using System;
using System.Collections;
using BlueWater.Audios;
using BlueWater.Interfaces;
using BlueWater.Uis;
using BlueWater.Utility;
using UnityEngine;
namespace BlueWater.Players
{
public class PlayerHealthPoint : MonoBehaviour, IDamageable
{
// Components
private SpriteRenderer _spriteRenderer;
// Variables
[field: SerializeField]
public int MaxHealthPoint { get; private set; }
[field: SerializeField]
public int CurrentHealthPoint { get; private set; }
[SerializeField]
private float _damageInterval = 0.5f;
private bool _enableTakeDamage = true;
private WaitForSeconds _flashWhiteWaitTime;
private Coroutine _flashWhiteCoroutine;
private Coroutine _damageIntervalCoroutine;
// Hashes
private static readonly int _isHitHash = Shader.PropertyToID("_IsHit");
// Events
public event Action<int> OnHealthChanged;
public event Action OnDead;
// Unity events
private void Start()
{
OnHealthChanged += CombatUiManager.Instance.PlayerHealthPointUi.SetCurrentHealthPoint;
_flashWhiteWaitTime = new WaitForSeconds(_damageInterval * 0.1f);
SetCurrentHealthPoint(MaxHealthPoint);
}
private void OnDestroy()
{
if (CombatUiManager.Instance && CombatUiManager.Instance.PlayerHealthPointUi)
{
OnHealthChanged -= CombatUiManager.Instance.PlayerHealthPointUi.SetCurrentHealthPoint;
}
}
// Initialize methods
public void InitializeComponents(SpriteRenderer spriteRenderer)
{
_spriteRenderer = spriteRenderer;
}
// Events methods
public void HandleEnableTakeDamage() => _enableTakeDamage = true;
public void HandleDisableTakeDamage() => _enableTakeDamage = false;
// Methods
public void SetCurrentHealthPoint(int changedHealthPoint)
{
CurrentHealthPoint = changedHealthPoint;
OnHealthChanged?.Invoke(changedHealthPoint);
if (CurrentHealthPoint <= 2)
{
PostProcessingManager.Instance.LowHpVignette();
}
else
{
PostProcessingManager.Instance.DefaultHpVignette();
}
}
public bool CanDamage()
{
return _enableTakeDamage;
}
public void TakeDamage(int damageAmount)
{
HandleDisableTakeDamage();
var changeHp = Mathf.Max(CurrentHealthPoint - damageAmount, 0);
SetCurrentHealthPoint(changeHp);
AudioManager.Instance.PlaySfx("CombatPlayerAttacked");
// 죽었는지 체크
if (changeHp == 0f)
{
Die();
return;
}
if (_spriteRenderer.material.HasInt(_isHitHash))
{
Utils.StartUniqueCoroutine(this, ref _flashWhiteCoroutine, FlashWhiteCoroutine());
}
Utils.StartUniqueCoroutine(this, ref _damageIntervalCoroutine, Utils.CoolDownCoroutine(_damageInterval, EndDamageIntervalCoroutine));
}
public void TryTakeDamage(int damageAmount)
{
if (!CanDamage()) return;
TakeDamage(damageAmount);
}
public void Die()
{
OnDead?.Invoke();
}
private IEnumerator FlashWhiteCoroutine()
{
for (var i = 0; i < 5; i++)
{
_spriteRenderer.material.SetInt(_isHitHash, 1);
yield return _flashWhiteWaitTime;
_spriteRenderer.material.SetInt(_isHitHash, 0);
yield return _flashWhiteWaitTime;
}
Utils.EndUniqueCoroutine(this, ref _flashWhiteCoroutine);
}
private void EndDamageIntervalCoroutine()
{
Utils.EndUniqueCoroutine(this, ref _damageIntervalCoroutine);
HandleEnableTakeDamage();
}
}
}