+ AiMovement 클래스 재생성 및 초기화 방식 변경 + AnimationController 클래스 초기화 방식 변경 + MapManager, MapController 로직 수정 + BaseBoss 프리팹 수정 + SandMole 보스에 맞게 맵 추가 + 임시 SandMole, GhostBarrel 이미지 추가 + 기존 GroundGreen, GroundRed 스프라이트 정사각형으로 변경, 수정에 따라 BaseMapController Ground, Wall 수정 + 코뿔소 맵 투명화 Props 추가 Closes #12
87 lines
2.9 KiB
C#
87 lines
2.9 KiB
C#
using BlueWater.Maps;
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using BlueWater.Uis;
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using UnityEngine;
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namespace BlueWater.Enemies.Bosses.TitanSlime
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{
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public class TitanSlime : Boss
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{
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// Variables
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#region Variables
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[SerializeField]
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private SpriteRenderer _rabbit;
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public TitanSlimeData TitanSlimeData { get; private set; }
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public TitanSlimeState TitanSlimeState { get; private set; }
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private TitanSlimeMapController _titanSlimeMapController;
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public float MinCoolDown { get; private set; }
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public float MaxCoolDown { get; private set; }
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#endregion
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// Initialize methods
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#region Initialize methods
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protected override void InitializeComponents()
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{
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base.InitializeComponents();
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_rabbit = VisualLook.Find("Rabbit").GetComponent<SpriteRenderer>();
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TitanSlimeData = BossData as TitanSlimeData;
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_titanSlimeMapController = MapManager.Instance.TitanSlimeMapController;
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}
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public void Initialize(int level, bool hasRabbit)
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{
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var titanSlimeState = TitanSlimeData.TitanSlimeState.Find(list => list.Level == level);
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TitanSlimeState = new TitanSlimeState(titanSlimeState, hasRabbit);
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transform.localScale = Vector3.one * TitanSlimeState.Size;
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_rabbit.enabled = TitanSlimeState.HasRabbit;
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MinCoolDown = TitanSlimeState.RandomCooldown.x;
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MaxCoolDown = TitanSlimeState.RandomCooldown.y;
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BossHealthPoint.InitializeComponents(TitanSlimeState.HasRabbit, CharacterCollider, SpriteRenderer, TitanSlimeState.MaxHp,
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TitanSlimeData.DisplayName, _titanSlimeMapController.ParticleInstantiateLocation);
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BossSkillController.Initialize(BossData.SkillDataList);
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BehaviorTree.EnableBehavior();
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}
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#endregion
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// Methods
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#region Methods
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protected override void HandleDie()
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{
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if (Rigidbody)
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{
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Rigidbody.isKinematic = true;
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}
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if (TitanSlimeState.HasRabbit)
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{
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CombatUiManager.Instance.FieldBossHealthPointUi.SetActiveHpSlider(false);
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}
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if (TitanSlimeState.Level == 4 && TitanSlimeState.HasRabbit)
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{
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_titanSlimeMapController.MapClear();
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return;
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}
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if (TitanSlimeState.Level <= 4)
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{
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EnemyManager.Instance.SpawnSplitSlimes(transform.position, TitanSlimeState.Level + 1,
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TitanSlimeState.HasRabbit, _titanSlimeMapController.EnemyInstantiateLocation);
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}
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Destroy(gameObject);
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}
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public void AddForce(Vector3 force, ForceMode forceMode) => Rigidbody.AddForce(force, forceMode);
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#endregion
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}
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} |