CapersProject/Assets/02.Scripts/Character/Enemy/Boss/TitanSlime/TitanSlime.cs
Nam Tae Gun 51798c3346 #16 SandMole(모래 두더지) 보스 추가 중
+ AiMovement 클래스 재생성 및 초기화 방식 변경
+ AnimationController 클래스 초기화 방식 변경
+ MapManager, MapController 로직 수정
+ BaseBoss 프리팹 수정
+ SandMole 보스에 맞게 맵 추가
+ 임시 SandMole, GhostBarrel 이미지 추가
+ 기존 GroundGreen, GroundRed 스프라이트 정사각형으로 변경, 수정에 따라 BaseMapController Ground, Wall 수정
+ 코뿔소 맵 투명화 Props 추가

Closes #12
2024-06-14 01:46:37 +09:00

87 lines
2.9 KiB
C#

using BlueWater.Maps;
using BlueWater.Uis;
using UnityEngine;
namespace BlueWater.Enemies.Bosses.TitanSlime
{
public class TitanSlime : Boss
{
// Variables
#region Variables
[SerializeField]
private SpriteRenderer _rabbit;
public TitanSlimeData TitanSlimeData { get; private set; }
public TitanSlimeState TitanSlimeState { get; private set; }
private TitanSlimeMapController _titanSlimeMapController;
public float MinCoolDown { get; private set; }
public float MaxCoolDown { get; private set; }
#endregion
// Initialize methods
#region Initialize methods
protected override void InitializeComponents()
{
base.InitializeComponents();
_rabbit = VisualLook.Find("Rabbit").GetComponent<SpriteRenderer>();
TitanSlimeData = BossData as TitanSlimeData;
_titanSlimeMapController = MapManager.Instance.TitanSlimeMapController;
}
public void Initialize(int level, bool hasRabbit)
{
var titanSlimeState = TitanSlimeData.TitanSlimeState.Find(list => list.Level == level);
TitanSlimeState = new TitanSlimeState(titanSlimeState, hasRabbit);
transform.localScale = Vector3.one * TitanSlimeState.Size;
_rabbit.enabled = TitanSlimeState.HasRabbit;
MinCoolDown = TitanSlimeState.RandomCooldown.x;
MaxCoolDown = TitanSlimeState.RandomCooldown.y;
BossHealthPoint.InitializeComponents(TitanSlimeState.HasRabbit, CharacterCollider, SpriteRenderer, TitanSlimeState.MaxHp,
TitanSlimeData.DisplayName, _titanSlimeMapController.ParticleInstantiateLocation);
BossSkillController.Initialize(BossData.SkillDataList);
BehaviorTree.EnableBehavior();
}
#endregion
// Methods
#region Methods
protected override void HandleDie()
{
if (Rigidbody)
{
Rigidbody.isKinematic = true;
}
if (TitanSlimeState.HasRabbit)
{
CombatUiManager.Instance.FieldBossHealthPointUi.SetActiveHpSlider(false);
}
if (TitanSlimeState.Level == 4 && TitanSlimeState.HasRabbit)
{
_titanSlimeMapController.MapClear();
return;
}
if (TitanSlimeState.Level <= 4)
{
EnemyManager.Instance.SpawnSplitSlimes(transform.position, TitanSlimeState.Level + 1,
TitanSlimeState.HasRabbit, _titanSlimeMapController.EnemyInstantiateLocation);
}
Destroy(gameObject);
}
public void AddForce(Vector3 force, ForceMode forceMode) => Rigidbody.AddForce(force, forceMode);
#endregion
}
}