CapersProject/Assets/02.Scripts/Character/Enemy/Boss/Rhinoceros/Rhinoceros.cs
Nam Tae Gun 51798c3346 #16 SandMole(모래 두더지) 보스 추가 중
+ AiMovement 클래스 재생성 및 초기화 방식 변경
+ AnimationController 클래스 초기화 방식 변경
+ MapManager, MapController 로직 수정
+ BaseBoss 프리팹 수정
+ SandMole 보스에 맞게 맵 추가
+ 임시 SandMole, GhostBarrel 이미지 추가
+ 기존 GroundGreen, GroundRed 스프라이트 정사각형으로 변경, 수정에 따라 BaseMapController Ground, Wall 수정
+ 코뿔소 맵 투명화 Props 추가

Closes #12
2024-06-14 01:46:37 +09:00

129 lines
3.5 KiB
C#

using BlueWater.Maps;
using UnityEngine;
namespace BlueWater.Enemies.Bosses.Rhinoceros
{
public enum RhinocerosSkill
{
None = 0,
BullCharge = 1,
HammerSlam = 2,
MeteorSwing = 3,
SeismicThrust = 4,
SkyFallSmash = 5
}
public class Rhinoceros : Boss
{
// Variables
#region Variables
public RhinocerosData RhinocerosData { get; private set; }
public BossMapController BossMapController { get; private set; }
private bool _isMoving;
public bool IsMoving
{
get => _isMoving;
set
{
_isMoving = value;
AnimationController.SetAnimationParameter("isMoving", _isMoving);
}
}
private Vector3 _currentDirection = Vector3.right;
public Vector3 CurrentDirection
{
get => _currentDirection;
set
{
if (value == Vector3.zero) return;
_currentDirection = value;
AnimationController.SetAnimationParameter("xDirection", _currentDirection.x);
AnimationController.SetAnimationParameter("zDirection", _currentDirection.z);
}
}
#endregion
// Unity events
#region Unity events
protected override void Update()
{
base.Update();
HandleMovement();
FlipVisualLook();
}
#endregion
// Initialize methods
#region Initialize methods
protected override void InitializeComponents()
{
base.InitializeComponents();
RhinocerosData = BossData as RhinocerosData;
BossMapController = MapManager.Instance.RhinocerosMapController;
}
public override void Initialize()
{
BossHealthPoint.InitializeComponents(true, CharacterCollider, SpriteRenderer, RhinocerosData.MaxHealthPoint,
RhinocerosData.DisplayName, BossMapController.ParticleInstantiateLocation);
BossSkillController.Initialize(BossData.SkillDataList);
SetMoveSpeed(RhinocerosData.MoveSpeed);
StopMove();
BehaviorTree.EnableBehavior();
}
#endregion
// Methods
#region Methods
protected override void HandleDie()
{
StopMove();
if (Rigidbody)
{
Rigidbody.isKinematic = true;
}
AnimationController.SetAnimationTrigger("isDead");
BossMapController.MapClear();
}
private void FlipVisualLook()
{
var localScale = VisualLook.localScale;
localScale.x = CurrentDirection.x switch
{
> 0.01f => Mathf.Abs(localScale.x),
< -0.01f => -Mathf.Abs(localScale.x),
_ => localScale.x
};
VisualLook.localScale = localScale;
}
private void HandleMovement()
{
if (!IAstarAi.canMove || IAstarAi.isStopped)
{
IsMoving = false;
return;
}
CurrentDirection = IAstarAi.velocity.normalized;
IsMoving = IAstarAi.velocity != Vector3.zero || IAstarAi.velocity != Vector3.positiveInfinity;
}
#endregion
}
}