38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using System;
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using BehaviorDesigner.Runtime;
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using BehaviorDesigner.Runtime.Tasks;
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using BlueWater.Enemies.Bosses;
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using Action = BehaviorDesigner.Runtime.Tasks.Action;
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namespace BlueWater.BehaviorTrees.Enemies.Bosses.Actions
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{
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[TaskCategory("Custom/Enemy/Boss")]
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[Serializable]
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public class Move : Action
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{
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public bool UseMovePosition;
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public SharedVector3 MovePosition;
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public SharedCollider Target;
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private Boss _boss;
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public override void OnAwake()
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{
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_boss = transform.GetComponent<Boss>();
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}
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public override void OnStart()
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{
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var movePosition = UseMovePosition ? MovePosition.Value : Target.Value.transform.position;
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_boss.Move(movePosition);
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}
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public override TaskStatus OnUpdate()
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{
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if (!_boss.HasReachedDestination()) return TaskStatus.Running;
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_boss.StopMove();
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return TaskStatus.Success;
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}
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}
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} |