CapersProject/Assets/02.Scripts/Character/Enemy/EnemyManager.cs
Nam Tae Gun 51798c3346 #16 SandMole(모래 두더지) 보스 추가 중
+ AiMovement 클래스 재생성 및 초기화 방식 변경
+ AnimationController 클래스 초기화 방식 변경
+ MapManager, MapController 로직 수정
+ BaseBoss 프리팹 수정
+ SandMole 보스에 맞게 맵 추가
+ 임시 SandMole, GhostBarrel 이미지 추가
+ 기존 GroundGreen, GroundRed 스프라이트 정사각형으로 변경, 수정에 따라 BaseMapController Ground, Wall 수정
+ 코뿔소 맵 투명화 Props 추가

Closes #12
2024-06-14 01:46:37 +09:00

79 lines
3.2 KiB
C#

using System.Collections.Generic;
using BlueWater.Enemies.Bosses;
using BlueWater.Enemies.Bosses.Rhinoceros;
using BlueWater.Enemies.Bosses.TitanSlime;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Enemies
{
public class EnemyManager : Singleton<EnemyManager>
{
[SerializeField, Required]
private BossConfigurationSo _bossConfigurationSo;
public Dictionary<BossType, GameObject> BossConfigurationDictionary { get; private set; }
[Title("타이탄 슬라임 설정")]
[SerializeField]
private float _splitPower = 500f;
[SerializeField]
private Vector3 _leftSplitDirection = new(-0.5f, 1f, 0);
[SerializeField]
private Vector3 _rightSplitDirection = new(0.5f, 1f, 0);
protected override void OnAwake()
{
InitializeDictionary();
}
private void InitializeDictionary()
{
BossConfigurationDictionary = new Dictionary<BossType, GameObject>(_bossConfigurationSo.BossConfigurationList.Count);
foreach (var element in _bossConfigurationSo.BossConfigurationList)
{
BossConfigurationDictionary.Add(element.BossType, element.Prefab);
}
}
// Public Instantiate
public Boss InstantiateBoss(BossType bossType, Vector3 spawnPosition, Transform instantiateLocation = null)
{
if (!BossConfigurationDictionary.TryGetValue(bossType, out var bossConfiguration))
{
Debug.LogError($"보스 생성 오류 : 키값 {bossType}을(를) 확인해주세요.");
return null;
}
var instantiateBoss = Instantiate(bossConfiguration, spawnPosition, Quaternion.identity, instantiateLocation).GetComponent<Boss>();
instantiateBoss.Initialize();
return instantiateBoss;
}
// TitanSlime
public TitanSlime InstantiateTitanSlime(Vector3 spawnPosition, int level, bool hasRabbit, Transform instantiateLocation = null)
{
if (!BossConfigurationDictionary.TryGetValue(BossType.TitanSlime, out var titanSlimeObject))
{
Debug.LogError($"보스 생성 오류 : 키값 {BossType.TitanSlime}을(를) 확인해주세요.");
return null;
}
var instantiateBoss = Instantiate(titanSlimeObject, spawnPosition, Quaternion.identity, instantiateLocation).GetComponent<TitanSlime>();
instantiateBoss.Initialize(level, hasRabbit);
return instantiateBoss;
}
public void SpawnSplitSlimes(Vector3 deathPosition, int nextLevel, bool hasRabbit, Transform instantiateLocation = null)
{
var instantiateBossLeft = InstantiateTitanSlime(deathPosition, nextLevel, hasRabbit, instantiateLocation);
var instantiateBossRight = InstantiateTitanSlime(deathPosition, nextLevel, false, instantiateLocation);
instantiateBossLeft.AddForce(_leftSplitDirection * _splitPower, ForceMode.Impulse);
instantiateBossRight.AddForce(_rightSplitDirection * _splitPower, ForceMode.Impulse);
}
}
}