+ AiMovement 클래스 재생성 및 초기화 방식 변경 + AnimationController 클래스 초기화 방식 변경 + MapManager, MapController 로직 수정 + BaseBoss 프리팹 수정 + SandMole 보스에 맞게 맵 추가 + 임시 SandMole, GhostBarrel 이미지 추가 + 기존 GroundGreen, GroundRed 스프라이트 정사각형으로 변경, 수정에 따라 BaseMapController Ground, Wall 수정 + 코뿔소 맵 투명화 Props 추가 Closes #12
79 lines
3.2 KiB
C#
79 lines
3.2 KiB
C#
using System.Collections.Generic;
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using BlueWater.Enemies.Bosses;
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using BlueWater.Enemies.Bosses.Rhinoceros;
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using BlueWater.Enemies.Bosses.TitanSlime;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace BlueWater.Enemies
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{
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public class EnemyManager : Singleton<EnemyManager>
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{
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[SerializeField, Required]
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private BossConfigurationSo _bossConfigurationSo;
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public Dictionary<BossType, GameObject> BossConfigurationDictionary { get; private set; }
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[Title("타이탄 슬라임 설정")]
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[SerializeField]
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private float _splitPower = 500f;
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[SerializeField]
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private Vector3 _leftSplitDirection = new(-0.5f, 1f, 0);
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[SerializeField]
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private Vector3 _rightSplitDirection = new(0.5f, 1f, 0);
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protected override void OnAwake()
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{
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InitializeDictionary();
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}
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private void InitializeDictionary()
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{
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BossConfigurationDictionary = new Dictionary<BossType, GameObject>(_bossConfigurationSo.BossConfigurationList.Count);
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foreach (var element in _bossConfigurationSo.BossConfigurationList)
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{
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BossConfigurationDictionary.Add(element.BossType, element.Prefab);
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}
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}
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// Public Instantiate
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public Boss InstantiateBoss(BossType bossType, Vector3 spawnPosition, Transform instantiateLocation = null)
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{
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if (!BossConfigurationDictionary.TryGetValue(bossType, out var bossConfiguration))
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{
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Debug.LogError($"보스 생성 오류 : 키값 {bossType}을(를) 확인해주세요.");
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return null;
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}
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var instantiateBoss = Instantiate(bossConfiguration, spawnPosition, Quaternion.identity, instantiateLocation).GetComponent<Boss>();
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instantiateBoss.Initialize();
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return instantiateBoss;
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}
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// TitanSlime
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public TitanSlime InstantiateTitanSlime(Vector3 spawnPosition, int level, bool hasRabbit, Transform instantiateLocation = null)
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{
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if (!BossConfigurationDictionary.TryGetValue(BossType.TitanSlime, out var titanSlimeObject))
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{
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Debug.LogError($"보스 생성 오류 : 키값 {BossType.TitanSlime}을(를) 확인해주세요.");
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return null;
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}
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var instantiateBoss = Instantiate(titanSlimeObject, spawnPosition, Quaternion.identity, instantiateLocation).GetComponent<TitanSlime>();
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instantiateBoss.Initialize(level, hasRabbit);
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return instantiateBoss;
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}
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public void SpawnSplitSlimes(Vector3 deathPosition, int nextLevel, bool hasRabbit, Transform instantiateLocation = null)
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{
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var instantiateBossLeft = InstantiateTitanSlime(deathPosition, nextLevel, hasRabbit, instantiateLocation);
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var instantiateBossRight = InstantiateTitanSlime(deathPosition, nextLevel, false, instantiateLocation);
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instantiateBossLeft.AddForce(_leftSplitDirection * _splitPower, ForceMode.Impulse);
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instantiateBossRight.AddForce(_rightSplitDirection * _splitPower, ForceMode.Impulse);
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}
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}
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} |