CapersProject/Assets/02.Scripts/Ui/Title/TitleQuitUi.cs
2024-12-03 21:30:09 +09:00

95 lines
2.7 KiB
C#

using System;
using BlueWater.Uis;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace BlueWater
{
public class TitleQuitUi : PopupUi
{
[SerializeField]
private GameObject _panel;
[SerializeField]
private Button _confirmButton;
[SerializeField]
private Button _cancelButton;
[FormerlySerializedAs("_uiNavigationController")] [SerializeField]
private UiEventsController uiEventsController;
private InputAction _interactionEAction;
private InputAction _closeOptionsAction;
public Action CloseQuit;
private void Start()
{
_interactionEAction =
PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.InteractionE);
_closeOptionsAction =
PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.Cancel);
}
private void OnDestroy()
{
if (_interactionEAction != null)
{
_interactionEAction.performed -= OnInteractionE;
}
if (_closeOptionsAction != null)
{
_closeOptionsAction.performed -= OnCloseOptions;
}
}
public override void Open()
{
PopupUiController.RegisterPopup(this);
_panel.SetActive(true);
IsOpened = true;
EventSystem.current.SetSelectedGameObject(_cancelButton.gameObject);
}
public override void Close()
{
_panel.SetActive(false);
PopupUiController.UnregisterPopup(this);
IsOpened = false;
}
public override void EnableInput()
{
_interactionEAction.performed += OnInteractionE;
_closeOptionsAction.performed += OnCloseOptions;
uiEventsController.EnableAutoNavigate(_cancelButton.gameObject);
}
public override void DisableInput()
{
_interactionEAction.performed -= OnInteractionE;
_closeOptionsAction.performed -= OnCloseOptions;
uiEventsController.DisableAutoNavigate();
}
public void OnInteractionE(InputAction.CallbackContext context)
{
var current = EventSystem.current.currentSelectedGameObject;
if (!current) return;
var currenButton = current.GetComponent<Button>();
currenButton?.onClick?.Invoke();
}
public void OnCloseOptions(InputAction.CallbackContext context)
{
CloseQuit?.Invoke();
}
}
}