CapersProject/Assets/02.Scripts/Ui/Tycoon/ManualBook.cs
2024-10-29 15:46:50 +09:00

205 lines
8.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using BlueWater;
using BlueWater.Items;
using BlueWater.Tycoons;
using BlueWater.Uis;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
public class ManualBook : SwitchActionPopupUi
{
[field: SerializeField]
private Image cocktailImage;
[field: SerializeField]
private TextMeshProUGUI cocktailName;
[field: SerializeField, CLabel("메뉴얼 CockTail Prefab")]
private ManualCocktailButton manualCocktailsPrefabs;
[field: SerializeField]
private ManualIngredientSlot slot01;
[field: SerializeField]
private ManualIngredientSlot slot02;
[field: SerializeField]
private ManualIngredientSlot slot03;
[field: SerializeField]
private TextMeshProUGUI ratioRange;
List<ManualCocktailButton> _button = new List<ManualCocktailButton>();
private void Awake()
{
EventManager.OnLevelUp += UpdateManualBook;
}
void Start()
{
var book = transform.Find("Book");
// private Image _ingredientSlot1Image;
// private Image _ingredientSlot2Image;
// private Image _ingredientSlot3Image;
var allCocktails = ItemManager.Instance.CocktailDataSo.GetData();
foreach (var element in allCocktails.Values)
{
if (element.Idx.Equals("Cocktail000")) continue; //쓰레기는 메뉴얼에 표시하지 않기
var cocktail = Instantiate(manualCocktailsPrefabs, book.Find("CocktailButtons"));
cocktail.Initialize(this);
cocktail.name = element.Idx;
cocktail.transform.Find("Image").GetComponent<Image>().sprite = element.Sprite;
_button.Add(cocktail);
foreach (var element2 in element.ValidIngredients) //들어가는 리큐르, 가니쉬 종류
{
if (element2.Idx.Equals("LiquidA")) { var scale = cocktail.transform.localScale; scale.z += 1; cocktail.transform.localScale = scale; };
if (element2.Idx.Equals("LiquidB")) { var scale = cocktail.transform.localScale; scale.z += 2; cocktail.transform.localScale = scale; };
if (element2.Idx.Equals("LiquidC")) { var scale = cocktail.transform.localScale; scale.z += 4; cocktail.transform.localScale = scale; };
if (element2.Idx.Equals("LiquidD")) { var scale = cocktail.transform.localScale; scale.z += 8; cocktail.transform.localScale = scale; };
if (element2.Idx.Equals("LiquidE")) { var scale = cocktail.transform.localScale; scale.z += 16; cocktail.transform.localScale = scale; };
if (element2.Idx.Equals("Garnish1")) { var scale = cocktail.transform.localScale; scale.z += 32; cocktail.transform.localScale = scale; };
if (element2.Idx.Equals("Garnish2")) { var scale = cocktail.transform.localScale; scale.z += 64; cocktail.transform.localScale = scale; };
}
}
_button = _button.OrderBy(c => c.transform.localScale.z).ToList();
for (int i = 0; i < _button.Count; i++)
{
_button[i].transform.SetSiblingIndex(i);
}
Update_Cocktails();
SelectedItem(_button[0]);
}
public override void Open(List<PopupUi> popupUiList)
{
base.Open(popupUiList);
VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f);
}
public override void Close()
{
base.Close();
VisualFeedbackManager.Instance.ResetTimeScale();
}
private void Update_Cocktails() //해금된 칵테일의 활성 표시 유무
{
int playerLv = TycoonManager.Instance.TycoonStatus.CurrentLevel;
bool check = false;
var cocktailDatas = ItemManager.Instance.CocktailDataSo.GetData();
foreach (var element in _button)
{
check = false;
var cocktailIngredients = cocktailDatas[element.name].ValidIngredients;
foreach (var element2 in cocktailIngredients)
{
if (element2.Idx.Equals("LiquidA")) {};
if (element2.Idx.Equals("LiquidB") && playerLv < 5) { check = true; break; }
if (element2.Idx.Equals("LiquidC") && playerLv < 10) { check = true; break; }
if (element2.Idx.Equals("LiquidD") && playerLv < 15) { check = true; break; }
if (element2.Idx.Equals("LiquidE") && playerLv < 20) { check = true; break; }
if (element2.Idx.Equals("Garnish1") && playerLv < 25) { check = true; break; }
if (element2.Idx.Equals("Garnish2") && playerLv < 30) { check = true; break; }
//해금될때 어느 리퀴르랑 가니쉬가 해금되었는지 확인 불가능 하기 때문에 일단 수기로 작성...
}
if (!check)
{
element.transform.Find("Image").GetComponent<Image>().material = null;
}
}
}
public void SelectedItem(ManualCocktailButton clickedButton)
{
//if (clickedButton.GetComponent<Image>().material == null) //활성화 된 음료만 클릭이 되도록 한다.
if (true) // 테스트용
{
bool checkSlot1 = false;
bool checkSlot2 = false;
bool checkSlot3 = false;
var cocktailDatas = ItemManager.Instance.CocktailDataSo.GetData();
var liquidDatas = ItemManager.Instance.LiquidDataSo.GetData();
cocktailImage.sprite = clickedButton.transform.Find("Image").GetComponent<Image>().sprite;
cocktailName.text = $"{cocktailDatas[clickedButton.name].Name}";
int ratioRangePer = cocktailDatas[clickedButton.name].RatioRange;
ratioRange.text = ratioRangePer == 0 ? "" : $"오차범위 : {ratioRangePer}%";
void Setslot(string ingredientName, int targetSlotNum = 0)
{
int targetSlotNumF = 0;
if (targetSlotNum != 0)
{
if (targetSlotNum == 1) {targetSlotNumF = 1; checkSlot1 = true;}
else if (targetSlotNum == 2) {targetSlotNumF = 2; checkSlot2 = true;}
else if (targetSlotNum == 3) {targetSlotNumF = 3; checkSlot3 = true;}
}
else if (!checkSlot1) { targetSlotNumF = 1; checkSlot1 = true; }
else if (!checkSlot2) { targetSlotNumF = 2; checkSlot2 = true; }
else if (!checkSlot3) { targetSlotNumF = 3; checkSlot3 = true; }
ManualIngredientSlot targetSlotF = null;
if (targetSlotNumF == 1) targetSlotF = slot01;
else if (targetSlotNumF == 2) targetSlotF = slot02;
else if (targetSlotNumF == 3) targetSlotF = slot03;
if (targetSlotF == null) return;
targetSlotF.SetImage(liquidDatas[ingredientName].Sprite);
targetSlotF.SetType(ingredientName);
targetSlotF.SetPersent($"{cocktailDatas[clickedButton.name].GetIngredientRatio(ingredientName)}%");
}
//가니쉬 배치를 처음으로... 일단 대기...
/*
*
if (cocktailDatas[clickedButton.name].SearchIngredient("Garnish1") != 0)
{
Setslot("Garnish1",3);
}
else if (cocktailDatas[clickedButton.name].SearchIngredient("Garnish2") != 0)
{
Setslot("Garnish2",3);
}
*/
foreach (var element in liquidDatas)
{
if(cocktailDatas[clickedButton.name].SearchIngredient(element.Value.Idx) != 0) Setslot(element.Value.Idx);
}
if (!checkSlot1) { slot01.gameObject.SetActive(false); }
else { slot01.gameObject.SetActive(true);}
if (!checkSlot2) {slot02.gameObject.SetActive(false); }
else {slot02.gameObject.SetActive(true); }
if (!checkSlot3) {slot03.gameObject.SetActive(false); }
else { slot03.gameObject.SetActive(true); }
}
}
private void UpdateManualBook(LevelData levelData)
{
Update_Cocktails();
}
}