CapersProject/Assets/02.Scripts/Ui/Combat/ClearPopupUi.cs
Nam Tae Gun c2f8f02328 버그 및 로직 수정
+ GameManager CurrentCombatPlayer 버그 및 로직 수정
+ 타이탄 슬라임 스프라이트 변경
+ Tycoon action 추가
+ JumpSlam 스프라이트 형식으로 변경
+ Npc 레이어 추가
2024-06-08 02:31:08 +09:00

35 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
namespace BlueWater.Uis
{
public class ClearPopupUi : PopupUi
{
[SerializeField]
private Button _moveNextStageButton;
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_moveNextStageButton = transform.Find("ClearPanel/Popup Base - Concave/Bottom/Background/Border/MoveNextStageButton").GetComponent<Button>();
}
public override void Open(List<PopupUi> popupUiList)
{
base.Open(popupUiList);
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
_moveNextStageButton.interactable = (int)DataManager.Instance.CurrentSaveStage < Enum.GetValues(typeof(SaveStage)).Length - 1;
}
public override void Close()
{
base.Close();
PlayerInputKeyManager.Instance.EnableCurrentPlayerInput();
VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
}
}
}