CapersProject/Assets/02.Scripts/Item/ItemManager.cs
2024-10-29 15:46:50 +09:00

83 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Sirenix.OdinInspector;
using UnityEngine;
using Random = UnityEngine.Random;
namespace BlueWater.Items
{
public class ItemManager : Singleton<ItemManager>
{
[SerializeField, Required]
private Item _defaultItemPrefab;
[field: SerializeField, Required]
public ItemDataSo ItemDataSo { get; private set; }
[field: SerializeField, Required]
public ItemDropTableSo ItemDropTableSo { get; private set; }
[field: SerializeField, Required]
public FoodDataSo FoodDataSo { get; private set; }
[field: SerializeField, Required]
public CocktailDataSo CocktailDataSo { get; private set; }
[field: SerializeField, Required]
public LiquidDataSo LiquidDataSo { get; private set; }
[field: SerializeField, Required]
public ItemSlotDataSo ItemSlotDataSo { get; private set; }
[Title("드롭 아이템 설정")]
[SerializeField]
private float _randomDropRadius = 3f;
[SerializeField]
private float _minSeparationDistance = 1.5f;
private const int MaxAttempts = 1000;
public void ItemDropRandomPosition(string idx, Vector3 dropPosition, float randomDropRadius = float.PositiveInfinity)
{
var itemDropTable = ItemDropTableSo.GetDataByIdx(idx);
if (itemDropTable == null) return;
var droppedItemList = itemDropTable.GetDroppedItemList();
var droppedPositions = new List<Vector3>();
foreach (var element in droppedItemList)
{
Vector3 newDropPosition;
var attempts = 0;
do
{
var radius = float.IsPositiveInfinity(randomDropRadius) ? _randomDropRadius : randomDropRadius;
attempts++;
var newDropPositionX = Random.Range(dropPosition.x - radius, dropPosition.x + radius);
var newDropPositionZ = Random.Range(dropPosition.z - radius, dropPosition.z + radius);
newDropPosition = new Vector3(newDropPositionX, dropPosition.y, newDropPositionZ);
} while (!IsDropPositionAvailable(newDropPosition, droppedPositions) && attempts < MaxAttempts);
droppedPositions.Add(newDropPosition);
var itemPrefab = ItemDataSo.GetDataByIdx(element.Idx).ItemPrefab;
if (!itemPrefab)
{
itemPrefab = _defaultItemPrefab;
}
var instantiateItem = Instantiate(itemPrefab, dropPosition, itemPrefab.transform.rotation);
instantiateItem.Initialize(element);
var pushPower = Vector3.up * 30f + (newDropPosition - dropPosition) * 10f;
instantiateItem.AddForce(pushPower, ForceMode.Impulse);
}
}
private bool IsDropPositionAvailable(Vector3 position, List<Vector3> positions)
{
return positions.Any(pos => Vector3.Distance(position, pos) > _minSeparationDistance);
}
}
}