CapersProject/Assets/02.Scripts/Character/Npc/Crew/Bartender/BartenderCrew.cs
2024-10-28 20:42:22 +09:00

73 lines
2.3 KiB
C#

using BlueWater.Interfaces;
using BlueWater.Npcs.Customers;
using BlueWater.Tycoons;
namespace BlueWater.Npcs.Crews.Bartender
{
public class BartenderCrew : Crew
{
public BartenderTable MyBartenderTable { get; private set; }
public Customer OrderedCustomer { get; set; }
public bool IsMakingCocktail { get; private set; }
public StateMachineController<BartenderCrew> StateMachineController { get; private set; }
public IStateMachine<BartenderCrew> IdleState { get; private set; }
public IStateMachine<BartenderCrew> MakingCocktailState { get; private set; }
protected override void Update()
{
StateMachineController.UpdateState(this);
base.Update();
}
public override void Initialize()
{
IdleState = new IdleState();
MakingCocktailState = new MakingCocktailState();
StateMachineController = new StateMachineController<BartenderCrew>(this, IdleState);
base.Initialize();
}
public override void ResetMission()
{
CrewInteraction = null;
IsOnMission = false;
BalloonUi.DiscardItem();
OrderedCustomer = null;
IsMakingCocktail = false;
}
public override bool IsCompletedMission()
{
return !OrderedCustomer && !IsMakingCocktail;
}
public void SetBartenderTable(BartenderTable bartenderTable) => MyBartenderTable = bartenderTable;
public void SetOrderedCustomer(Customer orderedCustomer)
{
OrderedCustomer = orderedCustomer;
IsOnMission = true;
}
public void MakingCocktail()
{
OrderedCustomer.CurrentBill?.BartenderMakingCocktail();
BalloonUi.OrderItem(OrderedCustomer.OrderedCocktailData.Idx, 0, 15);
IsMakingCocktail = true;
}
public void CompletedMakingCocktail()
{
OrderedCustomer.CurrentBill?.BartenderCompleteMakingCocktail();
BalloonUi.DiscardItem();
MyBartenderTable.CompleteMakingCocktail(OrderedCustomer.OrderedCocktailData);
IsMakingCocktail = false;
ResetMission();
}
}
}