+ AiMovement 클래스 재생성 및 초기화 방식 변경 + AnimationController 클래스 초기화 방식 변경 + MapManager, MapController 로직 수정 + BaseBoss 프리팹 수정 + SandMole 보스에 맞게 맵 추가 + 임시 SandMole, GhostBarrel 이미지 추가 + 기존 GroundGreen, GroundRed 스프라이트 정사각형으로 변경, 수정에 따라 BaseMapController Ground, Wall 수정 + 코뿔소 맵 투명화 Props 추가 Closes #12
93 lines
2.7 KiB
C#
93 lines
2.7 KiB
C#
using System.Collections;
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using BlueWater.Uis;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace BlueWater.Maps
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{
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public abstract class MapController : MonoBehaviour
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{
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/// 컴포넌트
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[Title("컴포넌트")]
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[SerializeField, Required]
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protected Transform PlayerSpawnTransform;
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[SerializeField, Required]
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public Transform EnemyInstantiateLocation;
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[field: SerializeField]
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public Transform ParticleInstantiateLocation { get; private set; }
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[SerializeField]
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protected SaveStage SaveStage;
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[SerializeField]
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protected string BGMName;
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public abstract void InitializeMap();
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// TODO : FieldMinion 생성 후 연결
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// protected T InstantiateFieldMinion<T>(Vector3 instantiatePosition, T prefab) where T : FieldMinion
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// {
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// var instantiateFieldMinion = Instantiate(prefab, instantiatePosition, Quaternion.identity, EnemyInstantiateLocation).GetComponent<T>();
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// instantiateFieldMinion.Init(this);
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//
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// EnemyInstanceList.Add(instantiateFieldMinion.gameObject);
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//
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// return instantiateFieldMinion;
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// }
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public void AllDestroyEnemy()
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{
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foreach (Transform element in EnemyInstantiateLocation)
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{
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Destroy(element.gameObject);
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}
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}
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public void AllDestroyObjects()
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{
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foreach (Transform element in EnemyInstantiateLocation)
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{
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Destroy(element.gameObject);
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}
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foreach (Transform element in ParticleInstantiateLocation)
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{
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Destroy(element.gameObject);
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}
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}
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public virtual void MapClear()
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{
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if (EnemyInstantiateLocation.childCount <= 0)
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{
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StartCoroutine(nameof(MapClearCoroutine));
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}
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}
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private IEnumerator MapClearCoroutine()
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{
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VisualFeedbackManager.Instance.SetBaseTimeScale(0.1f);
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CombatUiManager.Instance.FadeInOut();
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var elapsedTime = 0f;
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while (elapsedTime <= 3f)
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{
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elapsedTime += Time.unscaledDeltaTime;
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yield return null;
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}
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AllDestroyEnemy();
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VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
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elapsedTime = 0f;
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while (elapsedTime <= 2f)
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{
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elapsedTime += Time.unscaledDeltaTime;
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yield return null;
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}
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MapClear();
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}
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}
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} |