CapersProject/Assets/02.Scripts/BehaviorTree/Action/Move.cs
Nam Tae Gun 87aa509cfc #7, #8 타이쿤 손님 테이블 상호작용 및 손님 Ai 추가
+ ItemTable excel, json, so 수정
+ 손님 추가 -> 빈 자리 찾기 -> 음료 주문 -> 퇴장 구현
+ 일부 BehaviorTree Action 변경
2024-06-19 03:16:19 +09:00

50 lines
1.2 KiB
C#

using System;
using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.Tasks;
using BlueWater.Enemies;
using UnityEngine;
using Action = BehaviorDesigner.Runtime.Tasks.Action;
namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom")]
[Serializable]
public class Move : Action
{
[field: SerializeField]
public bool UseMovePosition { get; set; }
[field: SerializeField]
public SharedVector3 MovePosition { get; set; }
[field: SerializeField]
public SharedCollider Target { get; set; }
private AiMovement _aiMovement;
public override void OnAwake()
{
_aiMovement = transform.GetComponent<AiMovement>();
}
public override void OnStart()
{
if (UseMovePosition)
{
_aiMovement.Move(MovePosition.Value);
}
else
{
_aiMovement.MoveTarget(Target.Value);
}
}
public override TaskStatus OnUpdate()
{
if (!_aiMovement.HasReachedDestination()) return TaskStatus.Running;
_aiMovement.StopMove();
return TaskStatus.Success;
}
}
}