CapersProject/Assets/02.Scripts/BlueWater/GameManager.cs
2025-02-10 11:13:46 +09:00

18 lines
456 B
C#

using System;
using DDD.Players.Tycoons;
using UnityEngine;
namespace DDD
{
public class GameManager : Singleton<GameManager>
{
// Combat
[SerializeField]
private GameObject _combatPlayerPrefab;
[field: SerializeField]
public TycoonPlayer CurrentTycoonPlayer { get; private set; }
public void SetCurrentTycoonPlayer(TycoonPlayer tycoonPlayer) => CurrentTycoonPlayer = tycoonPlayer;
}
}