CapersProject/Assets/02.Scripts/DDD/Character/InventoryItemSlot.cs
2025-02-10 11:13:46 +09:00

46 lines
1.2 KiB
C#

using System;
using UnityEngine;
namespace DDD
{
[Serializable]
public class InventoryItemSlot
{
[field: SerializeField, Tooltip("아이템 인덱스")]
public string Idx { get; private set; }
[field: SerializeField, Tooltip("아이템 수량")]
public int Count { get; set; }
[field: SerializeField, Tooltip("아이템 획득 시간")]
public long AcquisitionTime { get; set; }
public InventoryItemSlot(string idx, int count)
{
Idx = idx;
Count = count;
AcquisitionTime = FormatDateTimeAsNumeric(DateTime.UtcNow);
}
public void AddItemCount(int count)
{
Count += count;
AcquisitionTime = FormatDateTimeAsNumeric(DateTime.UtcNow);
}
public void RemoveItemCount(int count)
{
Count -= count;
if (Count < 0)
{
Count = 0;
}
}
private static long FormatDateTimeAsNumeric(DateTime dateTime)
{
var formattedDateTime = dateTime.ToString("yyyyMMddHHmmss");
return long.Parse(formattedDateTime);
}
}
}