CapersProject/Assets/02.Scripts/GameManager.cs
Nam Tae Gun 5b360d2799 PostProcessingManager 추가
+ 플레이어가 죽었을 때, grayscale을 이용한 이펙트 추가
+ ItemLootInfoUi rectTransform 참조 오류 수정
+ MoveTitleScene() 실행될 때, grayscale 비활성화
+ 기존의 Vignette기능 카메라매니저 -> 포스트프로세싱매니저
+ JumpSlam null 오류들 수정
2024-06-10 03:19:32 +09:00

29 lines
1.0 KiB
C#

using System;
using BlueWater.Players.Combat;
using UnityEngine;
namespace BlueWater
{
public class GameManager : Singleton<GameManager>
{
// Combat
[SerializeField]
private GameObject _combatPlayerPrefab;
[field: SerializeField]
public CombatPlayer CurrentCombatPlayer { get; private set; }
// Events
public event Action<Transform> OnInstantiatePlayer;
public void InstantiateCombatPlayer(Vector3 position, Quaternion rotation = default)
{
PostProcessingManager.Instance.ToggleRendererFeature(RendererFeatureName.GrayscaleRenderPassFeature, false);
var instantiatePlayer = Instantiate(_combatPlayerPrefab, position, rotation).GetComponent<CombatPlayer>();
CurrentCombatPlayer = instantiatePlayer;
OnInstantiatePlayer?.Invoke(instantiatePlayer.transform);
}
public void SetCurrentCombatPlayer(CombatPlayer combatPlayer) => CurrentCombatPlayer = combatPlayer;
}
}