CapersProject/Assets/02.Scripts/Ui/Combat/CombatSkillUi.cs
Nam Tae Gun 2e0e105acf 플레이어 스킬 Ui 애니메이션 추가
+ 전투플레이어가 스킬을 사용할 수 없는 상태에서 스킬을 사용하면, Ui가 흔들리는 애니메이션 추가
+ 스킬 게이지가 100%되었을 때, Glow 효과 추가
2024-06-28 13:58:32 +09:00

112 lines
3.3 KiB
C#

using DG.Tweening;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace BlueWater.Uis
{
public class CombatSkillUi : MonoBehaviour
{
[SerializeField]
private DOTweenAnimation _punchDoTween;
[SerializeField, Required]
private Image _skillGaugeFillImage;
[SerializeField, Required]
private TMP_Text _percentText;
[SerializeField]
private Image _highlightOutline;
[SerializeField]
private Image _glowImage;
[SerializeField, Required]
private Image _fadeImage;
[SerializeField]
private Vector2 _fadeInOutDuration = new(0.05f, 0.2f);
private Tween _coolDownTween;
private Tween _fadeTween;
private bool _isQuitting;
private void OnApplicationQuit()
{
_isQuitting = true;
}
private void OnDestroy()
{
if (_isQuitting) return;
_coolDownTween.Kill();
_fadeTween.Kill();
_punchDoTween.DOKill();
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_punchDoTween = GetComponent<DOTweenAnimation>();
_skillGaugeFillImage = transform.Find("SkillGaugeFillImage").GetComponent<Image>();
_percentText = transform.Find("PercentText").GetComponent<TMP_Text>();
_highlightOutline = _skillGaugeFillImage.transform.Find("HighlightOutline").GetComponent<Image>();
_glowImage = _skillGaugeFillImage.transform.Find("Glow").GetComponent<Image>();
_fadeImage = transform.Find("FadeImage").GetComponent<Image>();
}
public void CoolDown(float fillDuration)
{
_highlightOutline.enabled = false;
if (_glowImage)
{
_glowImage.enabled = false;
}
SetFill(0f);
_coolDownTween = _skillGaugeFillImage.DOFillAmount(1f, fillDuration)
.OnUpdate(() =>
{
_percentText.text = (int)(_skillGaugeFillImage.fillAmount * 100) + "%";
})
.OnComplete(() =>
{
SetFill(1f);
_fadeImage.color = new Color(1, 1, 1, 0);
_fadeTween = _fadeImage.DOFade(1f, _fadeInOutDuration.x).OnComplete(() =>
{
_fadeImage.DOFade(0f, _fadeInOutDuration.y);
_highlightOutline.enabled = true;
if (_glowImage)
{
_glowImage.enabled = true;
}
});
});
}
private void SetFill(float value)
{
_skillGaugeFillImage.fillAmount = value;
_percentText.text = (int)(value * 100) + "%";
}
public void ResetSkillUi()
{
SetFill(1f);
_highlightOutline.enabled = true;
if (_glowImage)
{
_glowImage.enabled = true;
}
}
public void PunchAnimation()
{
_punchDoTween.DORestart();
}
}
}