CapersProject/Assets/02.Scripts/Ui/Tycoon/TycoonSelectCard.cs
2024-10-28 13:52:11 +09:00

306 lines
12 KiB
C#

using System.Collections;
using BlueWater.Tycoons;
using Sirenix.OdinInspector;
using UnityEngine;
using Random = UnityEngine.Random;
namespace BlueWater.Uis
{
public class TycoonSelectCard : MonoBehaviour
{
private GameObject _panel;
private Camera uiCamera;
[field: SerializeField, CLabel("카드 1")]
private GameObject card01;
[field: SerializeField, CLabel("카드 2")]
private GameObject card02;
[field: SerializeField, CLabel("카드 3")]
private GameObject card03;
private GameObject _currentCard01;
private GameObject _currentCard02;
private GameObject _currentCard03;
private TycoonCard _tycoonCard01Componet;
private TycoonCard _tycoonCard02Componet;
private TycoonCard _tycoonCard03Componet;
private LevelData _lvData;
private void Awake()
{
EventManager.OnLevelUp += Test;
_panel = transform.Find("Panel").gameObject;
HideUi();
}
void Start()
{
uiCamera = TycoonCameraManager.Instance.UiCamera;
}
private void OnDestroy()
{
EventManager.OnLevelUp -= Test;
}
[Button("카드 생성하기(레벨업)")]
private void CreateCard()
{
if (!Application.isPlaying) return;
VisualFeedbackManager.Instance.SetBaseTimeScale(0f);
// 기존 카드가 있으면 삭제
if (_currentCard01 != null)
{
Destroy(_currentCard01);
}
if (_currentCard02 != null)
{
Destroy(_currentCard02);
}
if (_currentCard03 != null)
{
Destroy(_currentCard03);
}
_currentCard01 = Instantiate(card01, _panel.transform);
_currentCard01.name = "Card01";
_currentCard02 = Instantiate(card02, _panel.transform);
_currentCard02.name = "Card02";
_currentCard03 = Instantiate(card03, _panel.transform);
_currentCard03.name = "Card03";
_currentCard01.transform.localPosition = new Vector3(-550, 0, 0);
_currentCard02.transform.localPosition = new Vector3(0, 0, 0);
_currentCard03.transform.localPosition = new Vector3(550, 0, 0);
_tycoonCard01Componet = _currentCard01.GetComponent<TycoonCard>();
_tycoonCard02Componet = _currentCard02.GetComponent<TycoonCard>();
_tycoonCard03Componet = _currentCard03.GetComponent<TycoonCard>();
ShowUi();
//----카드 값 지정 및 초기화----
CardData card;
var card01Key = "NULL VAL";
do
{
card = TycoonManager.Instance.CardDataSo.GetRandCardData();
card = TycoonManager.Instance.CardDataSo.SubstitutionLiquid(card, _lvData);
if (card != null)
{
card01Key = card.Idx;
}
} while (card == null || TycoonManager.Instance.CardDataSo.CardMaxCheck(card));
_tycoonCard01Componet.SetCard(card01Key);
var card02Key = "NULL VAL";
do
{
card = TycoonManager.Instance.CardDataSo.GetRandCardData();
card = TycoonManager.Instance.CardDataSo.SubstitutionLiquid(card, _lvData);
if (card != null)
{
card02Key = card.Idx;
}
} while (card == null || TycoonManager.Instance.CardDataSo.CardMaxCheck(card) || card02Key.Equals(card01Key));
_tycoonCard02Componet.SetCard(card02Key);
var card03Key = "NULL VAL";
do
{
card = TycoonManager.Instance.CardDataSo.GetRandCardData();
card = TycoonManager.Instance.CardDataSo.SubstitutionLiquid(card, _lvData);
if (card != null)
{
card03Key = card.Idx;
}
} while (card == null || TycoonManager.Instance.CardDataSo.CardMaxCheck(card) || card03Key.Equals(card01Key) || card03Key.Equals(card02Key));
_tycoonCard03Componet.SetCard(card03Key);
//-------------
_tycoonCard01Componet.Rotation_Start();
_tycoonCard02Componet.Rotation_Start();
_tycoonCard03Componet.Rotation_Start();
}
private void Test(LevelData levelData)
{
_lvData = levelData;
if (_lvData.Idx == "1") return;
CreateCard();
}
public void SelectedCard(TycoonCard currTycoonCard)
{
switch (currTycoonCard.CardDataForIdx.Idx) //탐색 후 행동...
{
case "HeartPlus":
TycoonManager.Instance.TycoonStatus.MaxPlayerHealth += 2; break;
case "HeartHeal":
TycoonManager.Instance.TycoonStatus.CurrentPlayerHealth += 2; break;
case "HeartAllHeal":
TycoonManager.Instance.TycoonStatus.CurrentPlayerHealth = TycoonManager.Instance.TycoonStatus.MaxPlayerHealth; break;
case "AddLiquidB":
TycoonManager.Instance.TycoonStatus.CurrentLiquidAmountB += 4000; break;
case "AddLiquidC":
TycoonManager.Instance.TycoonStatus.CurrentLiquidAmountC += 4000; break;
case "AddLiquidD":
TycoonManager.Instance.TycoonStatus.CurrentLiquidAmountD += 4000; break;
case "AddLiquidE":
TycoonManager.Instance.TycoonStatus.CurrentLiquidAmountE += 4000; break;
case "AddGarnish1":
TycoonManager.Instance.TycoonStatus.CurrentGarnishAmount1 += 4000; break;
case "AddGarnish2":
TycoonManager.Instance.TycoonStatus.CurrentGarnishAmount2 += 4000; break;
case "AddAllLiquid":
TycoonManager.Instance.TycoonIngredientController.AllAddBarrels(1000); break;
case "ServerNpc":
EventManager.InvokeCreateServerCrew(); break;
case "CleanerNpc":
EventManager.InvokeCreateCleanerCrew(); break;
case "ChefNpc":
EventManager.InvokeCreateBartenderCrew(); break;
case "SpeedUp":
TycoonManager.Instance.TycoonStatus.PlayerMoveSpeedMultiplier += 0.05f; break;
case "ExpGetUp":
TycoonManager.Instance.TycoonStatus.ExpMultiplier += 0.2f; break;
case "GoldGetUp":
TycoonManager.Instance.TycoonStatus.GoldMultiplier += 0.2f; break;
case "CleanUp":
EventManager.InvokeCleaningAll(); break;
case "GaugeReset":
EventManager.InvokeGaugeResetCustomers(); break;
default: Debug.Log("Not Found Card : IDX" + currTycoonCard.CardDataForIdx.Idx); return;
}
TycoonManager.Instance.CardDataSo.AddToSelectedCard(currTycoonCard.CardDataForIdx);
StartCoroutine(SelectedAnimation(currTycoonCard));
}
// ReSharper disable Unity.PerformanceAnalysis
private IEnumerator SelectedAnimation(TycoonCard currTycoonCard)
{
Vector2 startPosition01; //시작 위치
Vector2 endPosition01; // 목표 위치
Vector2 startPosition02; //시작 위치
Vector2 endPosition02; // 목표 위치
Vector2 startPosition03; //시작 위치
Vector2 endPosition03; //목표 위치
RectTransform rect01;
RectTransform rect02;
RectTransform rect03;
rect03 = currTycoonCard.GetComponent<RectTransform>();
startPosition03 = rect03.anchoredPosition;
endPosition03 = new Vector2(0.0f, 0.0f);
// 화면의 해상도를 가져옴
if (currTycoonCard == _tycoonCard01Componet) //우우
{
rect01 = _tycoonCard02Componet.GetComponent<RectTransform>();
startPosition01 = rect01.anchoredPosition; // 시작 위치
endPosition01 = new Vector2(Screen.width + 1500, startPosition01.y); // 목표 위치(좌측)
rect02 = _tycoonCard03Componet.GetComponent<RectTransform>();
startPosition02 = rect02.anchoredPosition; // 시작 위치
endPosition02 = new Vector2(Screen.width + 1500, startPosition02.y); // 목표 위치(좌측)
}
else if (currTycoonCard == _tycoonCard02Componet) //좌우
{
rect01 = _tycoonCard01Componet.GetComponent<RectTransform>();
startPosition01 = rect01.anchoredPosition; // 시작 위치
endPosition01 = new Vector2(-1500, startPosition01.y); // 목표 위치(좌측)
rect02 = _tycoonCard03Componet.GetComponent<RectTransform>();
startPosition02 = rect02.anchoredPosition; // 시작 위치
endPosition02 = new Vector2(Screen.width + 1500, startPosition02.y); // 목표 위치(좌측)
}
else //좌좌
{
rect01 = _tycoonCard01Componet.GetComponent<RectTransform>();
startPosition01 = rect01.anchoredPosition; // 시작 위치
endPosition01 = new Vector2(-1500, startPosition01.y); // 목표 위치(좌측)
rect02 = _tycoonCard02Componet.GetComponent<RectTransform>();
startPosition02 = rect02.anchoredPosition; // 시작 위치
endPosition02 = new Vector2(-1500, startPosition02.y); // 목표 위치(좌측)
}
float time = 0.0f; // 타이머 초기화
int rotationDirection = Random.Range(0, 2) * 2 - 1; // 결과는 -1 또는 1
while (time < 1.0f)
{
time += Time.unscaledDeltaTime; // 시간 업데이트
float t = EaseEffect.ExpoOut((time / 1.0f)); // 정규화된 시간
//캐릭터의 위치 반환 (실시간으로 움직이기 때문에... 계속 업데이트하면서 가져오기.)
// 위치 업데이트
rect01.anchoredPosition = Vector2.Lerp(startPosition01, endPosition01, t);
rect02.anchoredPosition = Vector2.Lerp(startPosition02, endPosition02, t);
// 선형 보간을 사용하여 위치와 크기 조정
rect03.anchoredPosition = Vector2.Lerp(startPosition03, endPosition03, EaseEffect.ExpoOut((time / 1.0f) + 1.0f)); // 정규화된 시간
rect03.localScale = Vector3.Lerp(Vector3.one, Vector3.zero, t);
// 포물선 효과 추가
float height = Mathf.Sin(Mathf.PI * t) * 500f; // 높이
float width = Mathf.Sin(Mathf.PI * t) * 200f * rotationDirection; // 폭
rect03.anchoredPosition += new Vector2(width, height);
// Z축 회전 추가
float rotationAngle = 15f * rotationDirection * t; // 최대 15도 회전
rect03.rotation = Quaternion.Euler(new Vector3(0, 0, rotationAngle));
yield return null;
}
if (_currentCard01 != null)
{
Destroy(_currentCard01);
}
if (_currentCard02 != null)
{
Destroy(_currentCard02);
}
if (_currentCard03 != null)
{
Destroy(_currentCard03);
}
HideUi();
VisualFeedbackManager.Instance.ResetTimeScale();
}
public void ShowUi() => _panel.SetActive(true);
public void HideUi() => _panel.SetActive(false);
}
}