CapersProject/Assets/02.Scripts/Character/Player/Tycoon/TycoonPlayer.cs
Nam Tae Gun 3b44d173ed #5 스파인 컨트롤러 추가
+ Tycoon, TycoonUi Action Map 추가
+ 기본적인 TycoonPlayer 연동
+ GameManager에서 CurrentCombatPlayer로직 변경

Closes #5
2024-06-06 20:07:07 +09:00

104 lines
2.8 KiB
C#

using Sirenix.OdinInspector;
using Spine.Unity;
using UnityEngine;
using UnityEngine.InputSystem;
namespace BlueWater.Players.Tycoons
{
public class TycoonPlayer : MonoBehaviour
{
// Variables
#region Variables
// Components
[field: SerializeField]
public Rigidbody Rigidbody { get; private set; }
[field: SerializeField]
public CapsuleCollider CharacterCollider { get; private set; }
[field: SerializeField]
public PlayerInput PlayerInput { get; private set; }
[field: SerializeField]
public Transform VisualLook { get; private set; }
[field: SerializeField]
public SkeletonAnimation SkeletonAnimation { get; private set; }
[field: SerializeField]
public TycoonSpineController TycoonSpineController { get; private set; }
[field: SerializeField]
public TycoonInput TycoonInput { get; private set; }
[field: SerializeField]
public TycoonMovement TycoonMovement { get; private set; }
#endregion
// Unity events
#region Unity events
private void Awake()
{
InitializeComponents();
InitializeChileComponents();
}
private void Start()
{
SubscribeEvents();
}
private void OnDestroy()
{
UnSubscribeEvents();
}
#endregion
// Initialize methods
#region Initialize methods
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
Rigidbody = GetComponent<Rigidbody>();
CharacterCollider = GetComponent<CapsuleCollider>();
PlayerInput = GetComponent<PlayerInput>();
VisualLook = transform.Find("VisualLook");
SkeletonAnimation = VisualLook.GetComponent<SkeletonAnimation>();
TycoonSpineController = GetComponent<TycoonSpineController>();
TycoonInput = GetComponent<TycoonInput>();
TycoonMovement = GetComponent<TycoonMovement>();
}
private void InitializeChileComponents()
{
TycoonSpineController.InitializeComponents(SkeletonAnimation);
TycoonInput.InitializeComponents(PlayerInput);
TycoonMovement.InitializeComponents(Rigidbody, VisualLook, TycoonSpineController);
}
#endregion
// Methods
#region Methods
private void SubscribeEvents()
{
// Input
TycoonInput.OnMoveInputReceived += TycoonMovement.HandleInputMovement;
}
private void UnSubscribeEvents()
{
// Input
TycoonInput.OnMoveInputReceived -= TycoonMovement.HandleInputMovement;
}
#endregion
}
}